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Highly native rendering engine & declarative UI language

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Pax

Pax is a user interface engine for native apps and websites.

This repository includes:

  • The Pax compiler and language implementation
  • Native runtimes
  • Language bindings for supported programming languages, currently only Rust
  • Pax's CLI for compiling and managing projects
  • Example projects

Example

Writing Pax is intended to feel familiar and the language borrows many ideas from prior art.

Following is a simple Pax component called IncrementMe:

//File: increment-me.rs

use pax_lang::*;
use pax_std::{Text};
use pax_std::forms::{Button, ArgsButtonSubmit};
use pax_std::layout::{Stacker};

/// Defines the Pax component `IncrementMe`, with template & settings specified in `increment-me.pax`.
#[derive(Pax)]
#[file("increment-me.pax")] 
pub struct IncrementMe {
  pub num_clicks: Property<i64>
}
impl IncrementMe {
  pub async fn increment(&self, args: ArgsButtonSubmit) {
    let old_num_clicks = self.num_clicks.get();
    self.num_clicks.set(old_num_clicks + 1);
  }
}
//File: increment-me.pax

<Stacker cells=2>
  <Text text={"I have been clicked " + self.num_clicks + " times."}></Text>
  <Button @submit=self.increment>"Increment me!"</Button>
</Stacker>

Any Pax component like the example above may be included inside other Pax components, or may be mounted as the root of a stand-alone app.

See a more thorough, running example.

Features

  • Fast — 240fps animations, compiles to machine code
  • Native — Platform-native text, UI controls, and drawing APIs.
  • Accessible — Supports screen readers for native text & GUI elements, as well as SEO on the Web
  • Lightweight — <100kB footprint baseline for WebAssembly binary. No web tech in desktop & mobile builds.
  • Declarative UI language makes it easy to reason about complex scenes and GUIs, as well as build tooling that reads & writes Pax
  • Expressive — Free-form drawing and animation toolkit, plus GUI form elements and responsive layouts. Blur the lines between work & play, function & art.
  • Extensible — UI component system built around Rust structs enables modular application building and publication of reusable components through cargo and crates.io. Pax's standard library (pax-std) is a canonical example, publishing modular primitives like <Group />, drawing elements like <Rectangle />, form elements like <Text />, and layout elements like <Stacker />.

Docs

Read more in The Pax Docs

Getting Started

Pax is being developed in the open in an unstable alpha preview. You cannot yet, without pain, create an app. If you want to collaborate on library development at this stage, reach out on Discord.

Support matrix:

Web browsers Native iOS Native Android Native macOS Native Windows Native Linux
Development harness & chassis
2D rendering and UIs
Canvas

CoreGraphics

Cairo

CoreGraphics

Direct2D

Cairo
3D rendering and UIs
Vector graphics APIs
2D layouts
Animation APIs
Native text rendering
DOM

UIKit

android:*

SwiftUI

System.Windows.Forms

GTK
Native form elements
DOM

UIKit

android:*

SwiftUI

System.Windows.Forms

GTK
Native event handling (e.g. Click, Tap)
Rust host language
WASM

LLVM

LLVM

LLVM

LLVM

LLVM
JS/TypeScript host language
Legend:
✅ Supported
⏲ Not yet supported

License

© 2023 PaxCorp Inc. [contact@pax.dev].

This project is licensed under either of:

at your option.

Library Development

Environment setup

Use rustc 1.70.0 via rustup

To build .pax => Web

  • Install 'wasm-pack' via:

     curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh 
  • Install node v20 LTS, recommended via nvm

    # First install nvm
    curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.3/install.sh | bash
    # After restarting terminal:
    nvm install 20
    nvm use 20 --default
  • Install yarn:

    # if necessary: sudo chown -R yourusername /usr/local/lib/node_modules 
    npm i --global yarn

To build .pax => macOS

  • Install xcode >=14.3 and Xcode command line utils: xcode-select --install
  • SDK Version macosx13.3, Xcode version >=14.3
  • Current Minimum Deployment 13.0

Running Development Environment

First, refer to the latest project status

Run pax-example:

# after cloning pax, from `pax/`
cd pax-example
# the `./pax` shell script emulates the `pax` CLI for Pax monorepo development
./pax run --target=macos # or --target=web 

To initialize the submodules, for super-grep powers:

git submodule update --init --recursive

As needed, review the git submodule docs.

Architectural Reference

Runtime dependency & codegen graph



Pax compiler sequence diagram | Compiler source

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