This is rogue-like game about the randomly-generated vagabond, which trying to find the randomly-generated home in the randomly-generated world. Project at early stage of development. Development are slowly and with pleasure, but reguraly.
You need to survive as long as you can. To survive, you need to collect resources. Resources can be found at the level or dropped from monsters.
Reasons why you will die:
- You will be attacked by monsters and get a mortal wound.
- You will die of hunger, because there will be nothing to eat.
- You will die of dehydration because you will not have drinking water.
- You will die from high intoxication because you are badly injured and you use too much medicine.
- You will catch a disease that will greatly weaken you, that you will not have the strength to fight off even a hungry rat.
- You write the command "dead" in the text version of the game.
Logbook of the project (in russian)
We strive to launch a project with one button. But now there are a few manual steps that must be performed before the game can be launched from the editor.
-
Clone the repository https://github.com/kreghek/Zilon_Roguelike_Plugins into Zilon.Client/Assets/ Plugins. Zenject and SQLiter must be installed into the
Assets/Plugins
folder. The fastest way is to clone the https://github.com/kreghek/Zilon_Roguelike_Plugins repository intoAssets/Plugins
. The project started before there was a package manager in Unity. And I didn't want to store other assets' source code inside my own repository. Perhaps someday these dependencies will be loaded through the package manager. -
Run the publish_core_to_plugins.bat script. Into the same
Assets/Plugins
folder, you need to publish the core functionality developed in a separate Zilon.Core project. The easiest way is to run thepublish_core_to_plugins.bat
script in the root of the project. -
Optional. Set the
ZILON_LIV_SCHEME_CATALOG
environment variable to specify the full path to\Zilon.Client\Assets\Resources\Schemes
. This is needed to run tests in Zilon.Core. The path must be complete, that is, it must begin, for example, withC:\MyProjects\Zilon_Roguelike
for Windows and/home/runner/work/Zilon_Roguelike/Zilon_Roguelike/Zilon.Client/Assets/Resources/Schemes
for Linux. -
Optional. Install the Specflow for Visual Studio 2019 extension. It is necessary for convenient editing of specifications, written in Gherkin. Unfortunately, we do not see a way to install this tool within the project yet. Easiest way to find it in
Visual Studio / Extensions / Manage Extensions
-
Open
Assets/Zilon/Scenes/globe-selection
scene. The game must start from this or fromtitle
scenes. Because to start playing you must generate and select a game globe first. By default empty scene will be selected. -
Now you can click
Play
button in Unity editor. You are awesome!
We will be glad for any contribution to the development and support of the project. During development, we adhere to the [Code of Conduct] (/ CODE_OF_CONDUCT.md) and the [Source Code Conventions] (/ CODE_CONVENTIONS.md).
- Released under MIT.
- Feel free to modify and reuse this project. You are required to include the license when using this code. Copy
LICENSE
toLICENSE-source
and then modifyLICENSE
with your own name. - Please link back to this repo as well.