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now i shit shadows
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nick-hopoo committed Jun 24, 2023
1 parent 499b595 commit d4c3bd5
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Showing 10 changed files with 60 additions and 3 deletions.
57 changes: 57 additions & 0 deletions conhistory.txt
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Expand Up @@ -159,3 +159,60 @@ chase_active 1
map start
map start
map start
chase_active 1
game testmod
map start
chase_back 12
chase_back 45
chase_back 48
chase_back 64
chase_up 12
map start
map start
map start
map start
impulse 9`
impulse 9
map start
map start
map start
map start
map start
map start
map start
map start
map start
map start
map start
map start
map start
map start
map start
map start
map start
map start
chase_active 1
game testmod
map start
map start
game id1
map start
game testmod
map start
game testmod
map start
game testmod
map start
game testmod
map start
reload
mdl
game testmod
map start
game testmod
map start
chase_active 1
game testmod
map start
chase_active
chase_active 1
6 changes: 3 additions & 3 deletions testmod/client.qc
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Expand Up @@ -1014,13 +1014,13 @@ void() PlayerPreThink =

if (self.deadflag == DEAD_DYING)
return; // dying, so do nothing
//I start shitting grenades now, but i dont stop yet - bizz
//I start shitting shadows now, but i dont stop yet - bizz
local vector downVec;
downVec = '0 0 -60';
traceline (self.origin, self.origin+downVec, TRUE, self);
TE_lightning2(self, self.origin, trace_endpos);
PRJ_FireProjectile(self, "progs/grenade.mdl", trace_endpos, 0);
// end of grenade shitting (except it doesnt actually end haha) - bizz
PRJ_FireProjectile(self, "progs/shadowplane.mdl", trace_endpos, 0);
// end of shadow shitting (except it doesnt actually end haha) - bizz
if (self.button2)
PlayerJump ();
else
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Binary file added testmod/working folder art etc/shadow_sprite.png
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Binary file added testmod/working folder art etc/shadow_sprite.tga
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