oculus-samples
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Unity-TheWorldBeyond
Unity-TheWorldBeyond PublicPresence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…
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Unity-FirstHand
Unity-FirstHand PublicOculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …
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Unity-Discover
Unity-Discover PublicDiscover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
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Unity-SharedSpaces
Unity-SharedSpaces PublicOculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spat…
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Unity-Phanto
Unity-Phanto PublicPhanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Repositories
- Unreal-SharedSceneSample Public
This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-SharedSceneSample’s past year of commit activity - Unreal-SpatialAnchorsSample Public
Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-SpatialAnchorsSample’s past year of commit activity - Unreal-Scene Public
This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-Scene’s past year of commit activity - Unreal-SharedAnchorsSample Public
The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-SharedAnchorsSample’s past year of commit activity - Unreal-RenderingTechniques Public
This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-RenderingTechniques’s past year of commit activity - Unreal-PassthroughSample Public
This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-PassthroughSample’s past year of commit activity - Unreal-LayerSample Public
This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-LayerSample’s past year of commit activity - Unreal-Locomotion Public
This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-Locomotion’s past year of commit activity