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oldnaari committed Nov 6, 2023
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Expand Up @@ -14,12 +14,12 @@ The current version only overhauls the smuggler faction. They now have new visua

Sure changing the smuggler faction will add some freshness to the missions where they are involved. But for me, this is not enough as one of the goals of this mod is to make the whole campaign replayable. This makes it most challenging as at the same time this mod shouldn't introduce bigger changes so it still can feel vanilla.

![image](https://github.com/oldnaari/Vermins-of-Dune/assets/31252576/9055c2bb-d642-45f7-8a2c-93f312f13163)

This is why we came up with Culture Building, a single type of building that will unlock the ability to produce high-tech units, which can add diverse flavors depending on the faction it belongs to. To make this addition as subtle as possible these buildings can not built instead they can be randomly found during campaign missions.

Currently, only one Culture Building is implemented which is the Monument (Atreides). You can find them in two campaign missions, but be vary, as the Monuments attract Atreides pilgrims who will join the battle on their side.

![image](https://github.com/oldnaari/Vermins-of-Dune/assets/31252576/fc0800f2-234b-4cad-a596-e0b54f844ebd)

## Credits

This mod was made using [OpenRA](https://github.com/OpenRA/OpenRA) engine. Thanks their great team of [contributed](https://github.com/OpenRA/OpenRA/graphs/contributors) for making this possible
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