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A platformer video game made in Unity for windows written in c#.

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Asul

A platformer video game made in Unity for windows written in c#.


Type: Indie.

Platform: Windows.

Genre: 2d platform, puzzles.

Classification: For adolescents and adults.

Visual style: Minimalist anime style.

Player type: It will be a platform adventure, but with exploration for players who are attracted to this type of experience.

Types of characters: In this case there will be a single playable character which will explore around him to discover the truth of the story,the name of the character will be Asul, she will be the one to bring this adventure to life.

History: Asul is a girl who wakes up in a world which she does not know with a certain mystery. She does not remember anything from her past and her surroundings hide an architecture that had never been seen in the middle of an endless inhabitable place which throughout her adventure will discovering in order to discover his past and why is he in that world how did he get there? What happened to this civilization? as we solve the mysteries of the same world.

Mechanical: The main character will jump, while advancing in the game the double jump will be activated, also later on the power to run, swim, and make a fall of blow.

Objectives: The objective is to solve the puzzles on the stage to unlock new skills that will be essential to advance in the game and to solve the mystery of the story.

Audio: Ambient sounds with music that is consistent with the situation posed within the video game and free of copyright for free use for the video game.

Penalties: Being an exploration video game I will not include common penalties, what it will have is for example if the character is swimming to be able to move faster and activate a sprint when pressing a button or if the scenario has a weather like a storm do let the wind slow down the main character.

How to play

  1. clone or download the archive
  2. execute the asul.02.exe

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A platformer video game made in Unity for windows written in c#.

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