Releases: ospaceteam/outerspace
Releases · ospaceteam/outerspace
Hotfix release 0.5.74-1
Release 0.5.74
Significant changes:
- Player passwords are no longer stored in plain text,
and can be changed. (Bug #254 )
anytime through the Options dialog - Multiple Mutant and Renegade factions are now spawned in the galaxies,
instead of having one faction starting on multiple planets. - Mutant and Renegade now research technologies, and use pacts. Mutant
only pacts with other Mutant factions, but Renegade now works as good
trade partner to players. Starting level of technologies has been lowered
to make early gameplay more balanced. - STL engines introduced - provides cheaper combat agility for cases where
FTL speed is not needed.
Balancing:
- Ship repair amount is minimum of 1, to help small ships on low-repair
facitilities. - Renegade and Mutant now benefits from STL engines.
- Rebel is now able to upgrade designs and ships, being able to move from
prototype technologies to proper TL1. - Renegade consumes special resource to build more powerful medium sized
ships. - HP of Renegade and Mutant structures has been reduced.
- Flak defenses of Mutant structures has been transformed, now it follows
traditional pattern where all sizes have same amount of hardpoints. - Building structure over existing one will result in partial reuse of value
i.e. structure will spawn with higher HP amount, depending on value of
replaced one. - Minimal growth of planet population has been increased from 20 to 100.
Fixes:
- Fixed table sorting.
- ETA of fleet command is now calculated properly during composition.
- Various fleet / redirect widgets now center properly.
- Game no longer freezes after inactivity in Galaxy Selection and Booking
dialogs.
Other:
- Techtree generator has been refactored to be more readable, by forcing
TLs into separate columns.
Contributors:
- Outer Space has new contributor, SummerGram. Welcome!
Release 0.5.73
Significant changes:
- You can play multiple galaxies at the same time on same account.
- New game modes, Brawl and Cooperative were introduced.
- It is possible to book galaxy just with your friends, using passworded
booking.
Economy revamp:
- Structures are now build for only 20 % of original CP costs, but are build
with only 10 % of max HP. Structures are not changed, only starts up
"damaged", instead of being build in perfect condition. - Structures repair time is dependent on their CP costs, with the most
expansive buildings being up to three times slower to repair than basic ones. - Structures when not provided with enough pop/en will now deteriorate into
sustainable state. - Every planet has base CP production of 5
- TL-based population is now 100 * TL of player per slot, regardless building
on the slot. - Unemployed population makes planet happy, if there is full employment,
morale gets a hit.
Balancing:
- Titanium Medium and Large hulls fixed (made heavier and smaller, to be in
line with the rest). - Rebel players now accept economic pacts
- Limited scan power of a system to 150 (some top scanners max it out)
- Introduced primitive (ship) technologies, so players have more options how to
play start of the game. Primitive technologies are similar to their normal
counterparts, but are not upgradable, and are heavier, making ship options
more diverse, but more defensive by nature.
Other:
- Galaxy booking is now much more stable (no longer handled by separate
service) - Booking dialog changed to be more user friendly.
- New galaxy sizes available.
- Construction dialog (ship design) has been updated to be easier to use.
Release 0.5.72
Balacing:
Simple Mine Field Control
introduced
Available to all players on TL2, it is first minefield player will use.Titanium Medium Hull
andTitanium Large Hull
introduced
With same balancing mechanisms asTitanium Small Hull
, these are now
available to players to help them tailor their fleets better to their needs.- Small cost adjustments of Medium, Large and Stealth hulls.
- Mutant is now a bit less trivial.
It will now build ships based on demand, attack more systems than just the
closest one, and it will attack with different sizes of fleets. - Minefields polish
Multiple types of minefields can coexist within one system. Player can have
up to three minefields (in case of advanced Cyborg player) active in one
system at the time. State of Mine Field Control structure influcences growth
of minefield now.
Client:
- Player now has option to save screenshot of whole galaxy.
Client is now aware of galaxy radius, thus known part will be placed
accordingly. - Screenshots does not show hot buttons widget.
- Fixed various UI annoyances.
- Minefields are now visible on the Star Map itself.
Other:
- Singleplayer galaxies can be deleted/paused/resumed by the owner.
Player can no longer resign from singleplayer galaxy - single galaxies of other
players shouldn't show up in the login dialog anymore. - Admin can take screenshots of whole galaxies, without hiding anything.
With this feature, it should be possible to chronicle galaxies and make
short videos afterwards.
Release 0.5.71
Biggest changes
- Planetary reserves cannot be set manually anymore, limit is now two turns (instead of default 6 in the past)
- All mutant outposts can refuel and repair ships now (not just the smallest one - Lodge)
- Titanium/Uranium/Mutagen synthesis no longer spams messages
- Fixed price of Mutagen synthesis
- Support for iconified labels
- Icons are now themeable
- Tooltips now support multiple lines, plus title
- New "highlighted" state for buttons, to provide way to look at details without clicking
- this results in most of the buttons changing when mouse hovers over them
StarSystem dialog revamp
This version contains revamped StarSystem dialog. Main focus of these changes was to enable translations to languages with abnormally long descriptions, and to lessen all the clicking necessary when checking you planets.
- Labels iconified (well, placeholder icons with some letters)
- Tooltips providing descriptions
- Detailed info shown when item is highlighted (be it planet, structure or task)
Release 0.5.70
Biggest changes:
- fixed design scrapping
- fixed updater - it should work across all platforms now
- strategic resources are now more granular
- Ship components now costs only one tenth of weekly production of one planet
- This makes all special resources ship components much more accessible
- Uranium and Titanium synthesis is now produced in small batches (of one tenth of the original unit)
- galaxy core black hole is now visible to all players from the very beginning
- black holes are not reachable by fleets anymore
- numpad keys are now usable
- small adjustment to armor plates (making them more useful)
Release 0.5.69
First update after a while.
Biggest changes to version 0.5.68
- better Galaxer support
- single player galaxies are now supported
- game fetches PyGame automatically
- game should update itself from now on
- better star map readability on modern displays