fix(client): Prevent weapon disarm if weapon is currently being used #1732
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Currently, you can unlimitedly use ammo by unequipping the weapon you are using while shooting with it.
This PR solves this bug by preventing weapons from being unequipped while they are actively being used (aka weapon timer exists, and is bigger than 0).
Here is a demonstration video: https://streamable.com/oeoqjz
This "fix" would still not cover a case where the weapon is actively used and a "disarm" is called from elsewhere, but I guess that's a very rare edge case which should be handled by the calling script.