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node_modules |
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var express = require('express'); | ||
var app = express(); | ||
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var port = process.env.PORT || 3000; | ||
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app.set('view engine', 'ejs'); | ||
app.use('/static', express.static(__dirname + '/static')); | ||
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app.get('/', function (req, res) { | ||
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res.render('index'); | ||
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}); | ||
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app.listen(port); |
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{ | ||
"name": "jsgame", | ||
"version": "1.0.0", | ||
"description": "game for natasha", | ||
"main": "app.js", | ||
"scripts": { | ||
"test": "echo \"Error: no test specified\" && exit 1" | ||
}, | ||
"author": "dviak", | ||
"license": "ISC", | ||
"dependencies": { | ||
"ejs": "^2.5.5", | ||
"express": "^4.14.1" | ||
} | ||
} |
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body { | ||
font-family: Verdana, Geneva, Tahoma, sans-serif; | ||
} | ||
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canvas { | ||
border: 1px solid #d3d3d3; | ||
background-color: #f1f1f1; | ||
} | ||
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.myfooter { | ||
padding-left: 20px; | ||
} |
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var myGamePiece; | ||
var canvasWidth = 620; | ||
var canvasHeight = 360; | ||
var myObstacles = []; | ||
var myStars = []; | ||
var myScore; | ||
var myBackground; | ||
var mySound; | ||
// var myMusic; | ||
var myStarSound; | ||
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// ----------------- | ||
function startGame() { | ||
var myObstacles = []; | ||
var myStars = []; | ||
myGameArea.start(); | ||
myScore = new component("30px", "Consolas", "black", 280, 40, "text"); | ||
myBackground = new component(656, 270, "/static/img/nata.gif", 0, 0, "image"); | ||
myGamePiece = new component(40, 43, "/static/img/nata.gif", 10, 120, "image"); | ||
mySound = new sound("/static/sounds/bang.mp3"); | ||
// myMusic = new sound("../static/sounds/gametheme28.mp3"); | ||
myStarSound = new sound("../static/sounds/star.wav"); | ||
// myMusic.play(); | ||
score = 0; | ||
} | ||
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var myGameArea = { | ||
canvas: document.createElement("canvas"), | ||
start: function () { | ||
this.canvas.width = canvasWidth; | ||
this.canvas.height = canvasHeight; | ||
this.canvas.style.cursor = "none"; | ||
this.context = this.canvas.getContext("2d"); | ||
document.getElementById("canvas").insertBefore(this.canvas, document.getElementById("canvas").childNodes[0]); | ||
this.frameNo = 0; | ||
this.interval = setInterval(updateGameArea, 20); | ||
window.addEventListener('keydown', function (e) { | ||
myGameArea.keys = (myGameArea.keys || []); | ||
myGameArea.keys[e.keyCode] = true; | ||
}) | ||
window.addEventListener('keyup', function (e) { | ||
myGameArea.keys[e.keyCode] = false; | ||
}) | ||
window.addEventListener('touchmove', function (e) { | ||
myGameArea.x = e.touches[0].screenX; | ||
myGameArea.y = e.touches[0].screenY; | ||
}) | ||
}, | ||
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clear: function () { | ||
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); | ||
}, | ||
stop: function () { | ||
clearInterval(this.interval); | ||
} | ||
} | ||
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function everyinterval(n) { | ||
if ((myGameArea.frameNo / n) % 1 == 0) {return true;} | ||
return false; | ||
} | ||
// ------------------------ | ||
function component(width, height, color, x, y, type) { | ||
this.type = type; | ||
if (type == "image") { | ||
this.image = new Image(); | ||
this.image.src = color; | ||
} | ||
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this.width = width; | ||
this.height = height; | ||
this.speedX = 0; | ||
this.speedY = 0; | ||
this.x = x; | ||
this.y = y; | ||
this.update = function () { | ||
ctx = myGameArea.context; | ||
if (this.type == "text") { | ||
ctx.font = this.width + " " + this.height; | ||
ctx.fillStyle = color; | ||
ctx.fillText(this.text, this.x, this.y);} | ||
else if (type == "image"){ | ||
ctx.drawImage(this.image, this.x, this.y, this.width, this.height); | ||
} | ||
else { | ||
ctx.fillStyle = color; | ||
ctx.fillRect(this.x, this.y, this.width, this.height); | ||
}; | ||
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}; | ||
this.newPos = function () { | ||
if ((this.x < 0 && this.speedX > 0) || | ||
(this.x > canvasWidth && this.speedX < 0) || | ||
(this.x >= 0 && this.x <= (canvasWidth - this.width))){ | ||
this.x += this.speedX; | ||
} | ||
if ((this.y < 0 && this.speedY > 0) || | ||
(this.y > canvasHeight && this.speedY < 0) || | ||
(this.y >= 0 && this.y <= (canvasHeight - this.height))){ | ||
this.y += this.speedY; | ||
} | ||
}; | ||
this.crashWith = function (otherobj) { | ||
var myleft = this.x; | ||
var myright = this.x + (this.width); | ||
var mytop = this.y; | ||
var mybottom = this.y + (this.height); | ||
var otherleft = otherobj.x; | ||
var otherright = otherobj.x + (otherobj.width); | ||
var othertop = otherobj.y; | ||
var otherbottom = otherobj.y + (otherobj.height); | ||
var crash = true; | ||
if ((mybottom < othertop) || | ||
(mytop > otherbottom) || | ||
(myright < otherleft) || | ||
(myleft > otherright)) { | ||
crash = false; | ||
} | ||
return crash; | ||
} | ||
} | ||
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function updateGameArea() { | ||
if (myGameArea.touchX && myGameArea.touchY) { | ||
myGamePiece.x = myGameArea.x; | ||
myGamePiece.y = myGameArea.y; | ||
} | ||
var x, y; | ||
for (i = 0; i < myObstacles.length; i += 1) { | ||
if (myGamePiece.crashWith(myObstacles[i])) { | ||
mySound.play(); | ||
myGameArea.stop(); | ||
return; | ||
} | ||
} | ||
for (j = 0; j < myStars.length; j += 1) { | ||
if (myGamePiece.crashWith(myStars[j])) { | ||
score += 100; | ||
myStarSound.play(); | ||
myStars.splice(j,1); | ||
} | ||
} | ||
acselerate = score/1000; | ||
myGameArea.clear(); | ||
// console.log(everyinterval(Math.floor(150/(1.5 + acselerate)))); | ||
myGameArea.frameNo += 1; | ||
if (myGameArea.frameNo == 1 || everyinterval(Math.floor(150/(1 + acselerate)))) { | ||
x = myGameArea.canvas.width; | ||
minHeight = 20; | ||
maxHeight = 200; | ||
height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight); | ||
minGap = 60; | ||
maxGap = 200; | ||
gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap); | ||
myObstacles.push(new component(10, height, "cyan", x, 0)); | ||
myObstacles.push(new component(10, x - height - gap, "cyan", x, height + gap)); | ||
if (myObstacles.length > 25) {myObstacles.splice(0,2)}; | ||
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k = Math.floor(Math.random()*8)+1; | ||
y = Math.floor(Math.random()*(canvasHeight - 40) + 10); | ||
myStars.push(new component(50, 50, "/static/img/" + k + ".gif", x + 50, y, "image")); | ||
if (myStars.length > 25) {myStars.splice(0,2)}; | ||
} | ||
for (i = 0; i < myStars.length; i += 1) { | ||
myStars[i].x += - (1.5 + acselerate); | ||
myStars[i].update(); | ||
} | ||
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for (i = 0; i < myObstacles.length; i += 1) { | ||
myObstacles[i].x += -(1.5 + acselerate); | ||
myObstacles[i].update(); | ||
} | ||
myScore.text="SCORE: " + score; | ||
myScore.update(); | ||
myGamePiece.speedX = 0; | ||
myGamePiece.speedY = 0; | ||
if (myGameArea.keys && (myGameArea.keys[65] || myGameArea.keys[37])) { | ||
myGamePiece.speedX = -2; | ||
myGamePiece.image.src = "../static/img/nataback.gif"; | ||
} | ||
if (myGameArea.keys && (myGameArea.keys[68] || myGameArea.keys[39])) { | ||
myGamePiece.speedX = 2; | ||
myGamePiece.image.src = "../static/img/nata.gif"; | ||
} | ||
if (myGameArea.keys && (myGameArea.keys[87] || myGameArea.keys[38])) { | ||
myGamePiece.speedY = -2; | ||
} | ||
if (myGameArea.keys && (myGameArea.keys[83] || myGameArea.keys[40])) { | ||
myGamePiece.speedY = 2; | ||
} | ||
myGamePiece.newPos(); | ||
myGamePiece.update(); | ||
} | ||
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function moveup() { | ||
myGamePiece.speedY -= 1; | ||
} | ||
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function movedown() { | ||
myGamePiece.speedY += 1; | ||
} | ||
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function moveleft() { | ||
myGamePiece.speedX -= 1; | ||
} | ||
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function moveright() { | ||
myGamePiece.speedX += 1; | ||
} | ||
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function stopMove() { | ||
myGamePiece.speedX = 0; | ||
myGamePiece.speedY = 0; | ||
} | ||
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function sound(src) { | ||
this.sound = document.createElement("audio"); | ||
this.sound.src = src; | ||
this.sound.setAttribute("preload", "auto"); | ||
this.sound.setAttribute("controls", "none"); | ||
this.sound.style.display = "none"; | ||
document.body.appendChild(this.sound); | ||
this.play = function(){ | ||
this.sound.play(); | ||
} | ||
this.stop = function(){ | ||
this.sound.pause(); | ||
} | ||
} | ||
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function restart() { | ||
location.reload(); | ||
} |
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<html> | ||
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<head> | ||
<meta name="viewport" content="width=device-width; initial-scale=1.0"> | ||
<title>NatashaGame.exe</title> | ||
<!-- Latest compiled and minified CSS --> | ||
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" | ||
crossorigin="anonymous"> | ||
<!-- Optional theme --> | ||
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap-theme.min.css" integrity="sha384-rHyoN1iRsVXV4nD0JutlnGaslCJuC7uwjduW9SVrLvRYooPp2bWYgmgJQIXwl/Sp" | ||
crossorigin="anonymous"> | ||
<link href="/static/css/style.css" rel="stylesheet" /> | ||
<!-- Latest compiled and minified JavaScript --> | ||
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script> | ||
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/js/bootstrap.min.js" integrity="sha384-Tc5IQib027qvyjSMfHjOMaLkfuWVxZxUPnCJA7l2mCWNIpG9mGCD8wGNIcPD7Txa" | ||
crossorigin="anonymous"></script> | ||
</head> | ||
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<body onload="startGame()"> | ||
<div class="container"> | ||
<div class="page-header"> | ||
<h1>Natasha cinema game <small></small></h1> | ||
</div> | ||
<div class="row-fluid"> | ||
<div class="col-lg-4 col-md-4"> | ||
<p>Use <br> | ||
<br> | ||
<span class="label label-default">W</span> | ||
<span class="label label-default">A</span> | ||
<span class="label label-default">D</span> | ||
<span class="label label-default">S</span> | ||
<br> | ||
<br> | ||
Or <br> | ||
<br> | ||
<span class="label label-default">←</span> | ||
<span class="label label-default">↑</span> | ||
<span class="label label-default">→</span> | ||
<span class="label label-default">↓</span> | ||
<br> | ||
<br> | ||
To control Natasha. | ||
<hr> | ||
Pick up famous dirrectors to increase your score and speedup. | ||
Do not touch cyan bariers, it's dangerous!!! | ||
<br><br> | ||
However, you allways can restart the game, so enjoy and have fun ))0))0 | ||
</p> | ||
<p> | ||
<button class="btn btn-default" onclick="restart()">Restart</button> | ||
</p> | ||
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</div> | ||
<div id="canvas" cllass="col-lg-8"> | ||
</div> | ||
<script src="/static/js/game.js"></script> | ||
</div> | ||
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<div class="footer navbar-fixed-bottom container center"> | ||
<div class="row-fluid"> | ||
<p class="myfooter">Contact <a href="https://vk.com/id237063556" >Natasha</a> or checkut her <a href="https://www.instagram.com/natasha_plyontsak/">instagram</a></p> | ||
</div> | ||
</div> | ||
</div> | ||
</body> | ||
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</html> |