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Release_0-67-0.md

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Release Changelog

[0.67.0] - 2019-12-16 - Translation Support, Replay Fixes, and Practice Updates

Added

Changed

  • Additive Mines is now invalid - 92bb88a
  • Borp is now PlaySampleMusicExtended - 553dbf1
  • Buttons to change song BPM (F9, F10) require Ctrl to be pressed - 1d8fcc2
  • Button mapping screen has had the top 4 rows removed - 453a436 ad5896d
  • Chart Leaderboards wait to load until the MusicWheel settles (Music Preview attempts to load) - d4cc865
  • Chart Preview Music doesn't need a fallback setup - 6f84167
  • Chart Preview NoteField hides when changing music - 261edcf
  • Checking a PlayerOptions for any Transform skips ones that don't invalidate a score - 11ee317 93fad2e
  • Combo Graph Generation Logging is hidden behind the Verbose Logging Preference - aad1817
  • Couple difficulties loaded from SM files stopped loading at all due to the removal of Couple itself, so now they should load as Doubles (but only from SM files) - 2d53f58
  • Differential Reload will show Transliterated names when using that option - 2b5d377
  • Discord RPC shows slightly more detail to Gameplay status: Replay or Practice - fc2b542
  • Downloaded Replays are identified with the Online_ prefix on their keys - 0781f2f
  • Evaluation will indicate that the score on screen is a Replay - 7529489
  • Gameplay's PlayerInfo vector is now just an attribute - 0fd192d
  • Gameplay Restart stuff got moved internally from Gamemanager to Gamestate - e8cd51c 149cf04
  • Gameplay Restart button can be pressed in Multiplayer now - cabf0cd a4e40bc
  • Gameplay Splash will alert the player for 2 extra seconds of invalidating mods - 86d5253
  • GameplaySyncMachine should use the mods of the first profile - 9305595
  • JudgedRows moved to the Player header instead of cpp - 78e8b4f
  • Jumping to the Practice Bookmark/Loop unpauses the music - 642312f
  • Lane Cover Trigger button changes according to the binding for Select - 5e60a9f
  • Leaderboard Scores sometimes don't have Replays but say they do. In this case, don't enter Replay - 747aeb8
  • License Footers got moved to a single file - #600
  • Loading NoteData from SSC files is hidden behind the Verbose Logging Preference - 58d3236
  • Lua in ScreenSelectMusic was changed a little to give more FPS - 634a529
  • Optimized resetting stats by making a separate Player Reload method - f32b31a 3f16a6c
  • Overall Player Rating no longer drops the lowest Skillset - 213fd3e
  • Player Rating in ScreenSelectMusic will update when clicking Save Profile or Validate All in the Profile Tab - 9da1b16 77e3ab3
  • Profile will not save when exiting Evaluation if the score was a Replay - da260c2
  • Practice Mode can exit to Evaluation again - 1b97bbe
  • Practice Mode exit fadeout is quick - 4ace6c9
  • Practice Mode Player Option will no longer save to the profile - cc765fd
  • Replaced the existing RageTimer implementation internals with C++ chrono stuff - #591 27469ad 909e731 40c1f8a
  • ReplayData from the Leaderboard is already cached, so don't request it again - 809c34b
  • ReplayData Parsing throws out misses - de03620
  • Replays use all mods of the score being viewed, based on a Preference - af59834 3a3602d 8a25456
  • ScreenGameplayPractice and ScreenGameplayReplay functions are renamed to more confusing things - a1c69b4 a89ebd6
  • ScreenGameplaySyncMachine shouldn't let you hold enter to do anything - 04bb22f
  • ScreenGameplaySyncMachine shouldn't have a lifebar - 7475de9
  • Seeking in Practice Mode causes all stats to reset - 6617882 c282936 02a551c 3e3c88b
  • Seeking in Replays uses new ReplaySnapshots so recalculating the score isn't needed - 90ea291 9fffd27
  • Setting the song position in Practice has a delay - a9b9d6d
  • Stats in Practice do not accumulate until Player presses a button - a62fed3
  • TimingWindowScale is basically now a global - 148e6dc
  • Use the scroll wheel to scroll in Practice - 7cb4630
  • Use InsertCoin to set the Bookmark/Loop region in Practice - 7cb4630
  • Use separate thread for CrashHandler on Windows - #640
  • WifePercent recalculation should use the same floor process so the numbers are consistent - 5322ee2
  • Windows Installer (CPack with NSIS) should generate a proper shortcut and install into a consistent directory - #660
  • Using / as a modifier key (like Select) shouldn't let the Chat Overlay pop up - 1ab2cbd

Removed

Fixed

  • Banners in SelectMusic were not properly cropped - 120bd5a
  • BPM didn't properly update for SSC files with different specified BPM - #619
  • Brand new instances of the game didn't save anything - a4b28f6
  • CBHighlights appeared twice if the Hold/Roll head score was a CB - 9a1196b
  • Changing songs quickly or using the Random button broke the Chord Density Graph rendering - 9565f2f
  • Changing rates in Gameplay and then checking Player Options caused the rate to reset to 0.5x - 65eb024 128690e
  • Chart Preview pausing and then doing almost anything broke the consistency of it - c7be276 0258040
  • Chart Preview set position incorrectly when swapping between Reverse and Upscroll after already turning preview on - aec1145
  • Chart Preview seeking fails to work when moving from a pack to a song - 97c99c0 1c2d2a5
  • Chart Preview sometimes restarted when changing tabs and doing other stuff - 44a4999 66a54ea
  • Chart Preview stopped playing music randomly - f11b462 8b683c5 f046dbe 443411a a915aca
  • Chart Preview went invisible - 2aa5531 2b8761c
  • Chord Density Graphs were not synced for files that end in a hold - 7bc619f
  • Crash logs stopped showing the Build information at some point due to a CMake change - 14acf71 a9794ff
  • Crashed if logged in to Multiplayer while not actually being in Multiplayer on some systems - 655ea08
  • Crashed rarely on multithreaded startup in a specific case where a profile has at least 1 score for each difficulty on a song that has multiple difficulties - c988456
  • Customize Gameplay movement caused very heavy I/O usage - 852cd31
  • Custom Windows caused a rare Lua error in Offset Plots - d75dd20
  • Exiting GameplaySyncMachine caused some crashes - 3904379
  • Exiting Practice displayed a dummy score - 180be6e
  • Gameplay Judgment counter sometimes didn't count some judgments - 35353c4
  • Getting the Noterows of a Highscore failed for some Highscores from the Leaderboard that only had Timestamps - 0b374b8
  • Hitting a Mine in Gameplay caused the LifeGraph to do weird things - 7e55f80
  • Hitting Fakes was possible outside of Fake Regions, allowing a score over 100% - 140af60
  • Loading Window on Windows loaded a font in the Data folder that never unloads, making uninstalling the game impossible - 3dc8c81
  • Logging in with invalid credentials triggered the wrong events in Lua - 80e9a79 edcb71a
  • Mac Travis CI was failing due to not finding OpenSSL - #658
  • NoteDataUtil's GetNoteDataFromSM/ETTString functions never worked literally ever - bd9448e edd0edd
  • Noteskins used to have access to snap information a bit better. Removing this broke some stuff. Undo it, but with a catch - 4b85287
  • NotesLoaderDWI refused to load a difficulty that was forced to change since it was a "duplicate" - b01f56b
  • NotesLoaderSM refused to load a difficulty that was forced to change since it was a "duplicate" - 833e886
  • Pausing and scrolling in Replays just broke everything - 624b1e0 052690b
  • Pausing and scrolling to the end of a Replay caused a bad fadeout - 27399a8
  • Pausing music before it is loaded caused weird state issues - 11852b3
  • Plays Counter in PlayerInfo didn't update unless restarting the game - a2c6a0f 3af6e62
  • Player Rating stopped updating until restarting the game - 25f6e36
  • Playlists allowed Practice to be enabled in them - 1460422
  • Playlists containing a Song with a rate outside the range of 0.7 to 3.0 crashed the game - a5d964d
  • Playlists did not reset visual Gameplay stats on song transitions - d505933
  • Pressing a tap after a Mine but before a Tap when the windows overlap cause the judgment to be a miss - b3c8501 81317d9
  • Pressing any button on Player 2 in Gameplay allowed hitting Mines - 39f30c0
  • Pressing Game Start was impossible when the Caution Screen was active - 02281e5
  • Pressing Select on Evaluation didn't take a Screenshot if in Multiplayer - 3e0e477
  • Profiles didn't save to the right directory if they were brand new - 2c1e488
  • Profiles didn't load if only 1 exists - a4b28f6
  • RageSoundReader for MP3s never actually overrode any methods - 68d7161
  • Replays didn't work correctly. Fixing this was a big list of changes that can't be summarized well - 69aaf3c 4402db8 ae28a69
  • Replays had the Mean, Absolute Mean, and Standard Deviation all wrong - 49b18b3
  • Replays missed negative noterows - 5820aa7
  • Replay Scrolling using the Progress Bar Slider was not accurate - d7e77d3
  • Right clicking to pause the music on ScreenSelectMusic conflicted with Profile and Score tab functionality. It is now impossible to pause on these tabs. - 979e95d
  • Screenshots folder was not in the gitignore - 162a3cc
  • Searching for Songs using certain orders of result-returning and empty result-returning searches and deleting the searches caused some weird behavior - f1aa6c0
  • Seeking in variable bitrate MP3s caused incorrect position reporting - c7bc664 2453611 7f6148d 46ee353 2422ec7 e7ad42e b8ae11a 0a60b59
  • Sometimes Gameplay sent a TNS_None, throwing a Lua error from the Error Bar - bdca4ea
  • Style changes with Chart Preview on caused the CDTitle & Difficulties to drift on non 16:9 aspect ratios - 4e83933
  • Sync Overlay updated every frame and did too much when it shouldn't, hurting FPS - 20c8338 668edef
  • Syncing allowed for the Timing Data of 2 different files to be compared, which is basically useless or otherwise impossible - 8f184b9
  • Tags could overlap the Music Wheel if long enough - 30fe7de
  • Turning Judgments off in Player Options caused a harmless Lua error - 6f0f65a
  • Updating Tags too often killed FPS sometimes - 1ad013a
  • Using the Blind mod caused taps to disappear seemingly randomly - 7d80865
  • When lagging in ScreenSelectMusic with Chart Preview on, the wrong preview music might play - dd3af14
  • X11 Input Drivers produced bad timestamps, forcing "polling lines" on Linux - #643