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小彭老师领衔编写,现代C++的中文百科全书

Typst 433 26 Updated Aug 5, 2024

Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.

C++ 49 2 Updated Aug 21, 2023

GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.

C++ 369 11 Updated Aug 12, 2024

《现代OpenGL保姆级课程》的课件专用仓库

67 11 Updated May 26, 2024

x86-64 SIMD矢量优化系列教程

C++ 91 8 Updated Jul 7, 2024

Fast, generalized, implementation of the Chase-Lev lock-free work-stealing deque for C++17

C++ 141 7 Updated Sep 11, 2021

A (mostly) lock-free concurrent work-stealing deque in Rust.

Rust 231 24 Updated Aug 23, 2022

A C++ library providing various concurrent data structures and reclamation schemes.

C++ 477 47 Updated Nov 23, 2023

奔跑吧linux内核第二版(卷1,卷2,入门篇) 实验平台

C 30 26 Updated Dec 29, 2022

A shader-based software renderer written from scratch in C89

C 2,439 273 Updated Mar 6, 2021

road to next-gen animation.

C# 380 61 Updated May 14, 2022

高性能并行编程与优化 - 课件

C++ 3,578 526 Updated Aug 8, 2024

Dive into CPython internals, trying to illustrate every detail of CPython implementation

C 4,088 431 Updated Jul 8, 2024

Nori: an educational ray tracer

C++ 821 181 Updated Mar 26, 2024

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

HTML 3,474 1,041 Updated Dec 12, 2022

Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.

C++ 35 11 Updated May 10, 2017

A D3D11 application for experimenting with Spherical Gaussian lightmaps

C++ 679 89 Updated May 10, 2024

A fork of Wraith Archon, the Call of Duty Asset Extractor

C++ 352 76 Updated Jul 28, 2024

A legendary Call of Duty asset extraction tool

C++ 26 5 Updated Sep 8, 2018

An experimental rendering engine

C++ 333 31 Updated Mar 16, 2021

My first book for our QQ group

545 103 Updated Oct 11, 2022

A physically based screen space ambient occulsion post processing effect

HLSL 307 41 Updated Mar 12, 2019

Math reference for games and more. All visualized in Unity3D.

C# 259 31 Updated May 8, 2023

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

C# 7,044 1,109 Updated Dec 30, 2023

This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation

C++ 78 27 Updated Feb 14, 2019

Doom 3 GPL source release

C++ 2,990 684 Updated Sep 3, 2015

Python Interface for RecastNavigation

C++ 22 8 Updated Jul 7, 2018

Industry-standard navigation-mesh toolset for games

C++ 6,430 1,604 Updated Aug 11, 2024
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