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Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Fast, generalized, implementation of the Chase-Lev lock-free work-stealing deque for C++17
A (mostly) lock-free concurrent work-stealing deque in Rust.
A C++ library providing various concurrent data structures and reclamation schemes.
奔跑吧linux内核第二版(卷1,卷2,入门篇) 实验平台
A shader-based software renderer written from scratch in C89
Dive into CPython internals, trying to illustrate every detail of CPython implementation
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.
A D3D11 application for experimenting with Spherical Gaussian lightmaps
A fork of Wraith Archon, the Call of Duty Asset Extractor
A legendary Call of Duty asset extraction tool
A physically based screen space ambient occulsion post processing effect
Math reference for games and more. All visualized in Unity3D.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation
id-Software / DOOM-3
Forked from TTimo/doom3.gplDoom 3 GPL source release
Industry-standard navigation-mesh toolset for games