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small fix
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pointcache committed Jul 12, 2017
1 parent c1dd626 commit 18a55c5
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Showing 2 changed files with 9 additions and 6 deletions.
7 changes: 5 additions & 2 deletions .vs/URSA/v15/TabsStudio.tss
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,9 @@
<ArrayOfString>
<string>d:\work\ursa\assets\ursa\serialization\blueprint\blueprintloader.cs</string>
</ArrayOfString>
<ArrayOfString>
<string>D:\Work\URSA\Assets\URSA\Collisions\CollisionHub.cs</string>
</ArrayOfString>
<ArrayOfString>
<string>d:\work\ursa\assets\ursa\componentbase.cs</string>
</ArrayOfString>
Expand Down Expand Up @@ -65,10 +68,10 @@
<string>D:\Work\URSA\Assets\Example\TestConfig.cs</string>
</ArrayOfString>
<ArrayOfString>
<string>D:\Work\URSA\Assets\URSA\Utility\Editor\URSAEditorTools.cs</string>
<string>d:\work\ursa\assets\ursa\utility\editor\ursaeditortools.cs</string>
</ArrayOfString>
<ArrayOfString>
<string>D:\Work\URSA\Assets\URSA\Internal\URSASettings.cs</string>
<string>d:\work\ursa\assets\ursa\internal\ursasettings.cs</string>
</ArrayOfString>
</ArrayOfArrayOfString>
</ArrayOfArrayOfArrayOfString>
8 changes: 4 additions & 4 deletions Assets/URSA/ECSController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ public static ECSController instance
/// <summary>
/// Deserialize your initial player profiles, etc
/// </summary>
public static event Action OnInitialLoadPersistentData = delegate { };
public static event Action OnLoadGlobalData = delegate { };

public static event Action OnGlobalSystemsFullyInitialized = delegate { };
/// <summary>
Expand Down Expand Up @@ -121,6 +121,7 @@ private void GlobalInitialization() {
if (Configs)
Configs.SetActive(true);
gameObject.AddComponent<EntityDatabase>();
OnLoadGlobalData();

foreach (Transform tr in transform) {
if (tr.gameObject == Configs)
Expand All @@ -133,11 +134,11 @@ private void GlobalInitialization() {
}


OnInitialLoadPersistentData();
if (Configurator != null)
Configurator.ConfigureGlobal();
globalInitialized = true;
var GlobalExecutor = gameObject.AddComponent<GlobalSystemsExecutor>();

gameObject.AddComponent<GlobalSystemsExecutor>();
OnGlobalSystemsFullyInitialized();
}

Expand All @@ -163,5 +164,4 @@ private void LocalInitialization() {
SystemsExecutor.UpdateAllowed = true;
}
}

}

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