Stars
Efficient Triton Kernels for LLM Training
Set of utilities supporting workflows common in GPU raytracing applications
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
OSS-Cosmic / TF
Forked from ConfettiFX/The-ForgeThe Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
⏱️ single header benchmark framework for C and C++
Rendering glTF scenes with ray tracer and raster (Vulkan)
The new Windows Terminal and the original Windows console host, all in the same place!
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Specification and reference implementation for the OpenPBR Surface shading model
Ubisoft La Forge - Animation Dataset
Delegate is an unbelievably fast, lightweight, and 0-overhead function container.
5D Diplomacy With Multiverse Time Travel
Cross-platform, fast, feature-rich, GPU based terminal
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
A rendering sample that demonstrates bindless deferred texturing using D3D12
A flexible distributed key-value datastore that supports both caching and beyond caching workloads.
TeamForbiddenLLC / warfork-qfusion
Forked from Qfusion/qfusionWarfork is powered by Qfusion a 3D game engine. Qfusion is a fork of id Tech 2, popularly known as the Quake II engine. Qfusion is free and open-source software subject to the terms of the GNU Gene…
🐟 🔬🦀 alevin-fry is an efficient and flexible tool for processing single-cell sequencing data, currently focused on single-cell transcriptomics and feature barcoding.