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fix(typos): fix typos show up in docs #5328

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Jun 24, 2021
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4 changes: 2 additions & 2 deletions src/core/constants.js
Original file line number Diff line number Diff line change
Expand Up @@ -155,7 +155,7 @@ export const TAU = _PI * 2;
export const TWO_PI = _PI * 2;
/**
* Constant to be used with <a href="#/p5/angleMode">angleMode()</a> function, to set the mode which
* p5.js interprates and calculates angles (either DEGREES or RADIANS).
* p5.js interprets and calculates angles (either DEGREES or RADIANS).
* @property {String} DEGREES
* @final
*
Expand All @@ -169,7 +169,7 @@ export const TWO_PI = _PI * 2;
export const DEGREES = 'degrees';
/**
* Constant to be used with <a href="#/p5/angleMode">angleMode()</a> function, to set the mode which
* p5.js interprates and calculates angles (either RADIANS or DEGREES).
* p5.js interprets and calculates angles (either RADIANS or DEGREES).
* @property {String} RADIANS
* @final
*
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2 changes: 1 addition & 1 deletion src/core/internationalization.js
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,7 @@ FetchResources.type = 'backend';

/**
* This is our translation function. Give it a key and
* it will retreive the appropriate string
* it will retrieve the appropriate string
* (within supported languages) according to the
* user's browser's language settings.
* @function translator
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2 changes: 1 addition & 1 deletion src/core/main.js
Original file line number Diff line number Diff line change
Expand Up @@ -377,7 +377,7 @@ class p5 {
!this._loop ||
time_since_last >= target_time_between_frames - epsilon
) {
//mandatory update values(matrixs and stack)
//mandatory update values(matrixes and stack)
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this.redraw();
this._frameRate = 1000.0 / (now - this._lastFrameTime);
this.deltaTime = now - this._lastFrameTime;
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2 changes: 1 addition & 1 deletion src/core/preload.js
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@ p5.prototype._wrapPromisePreload = function(thisValue, fn, addCallbacks) {
callback = args.pop();
}
}
// Call the underlying funciton and pass it to Promise.resolve,
// Call the underlying function and pass it to Promise.resolve,
// so that even if it didn't return a promise we can still
// act on the result as if it did.
const promise = Promise.resolve(fn.apply(this, args));
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2 changes: 1 addition & 1 deletion src/core/reference.js
Original file line number Diff line number Diff line change
Expand Up @@ -415,7 +415,7 @@
* the initial state for the loop.The second expression is a condition that you
* would like to check before each loop. If this expression returns false then
* the loop will exit.The third expression is executed at the end of each loop.
* These expression are seperated by ; (semi-colon).In case of an empty expression,
* These expression are separated by ; (semi-colon).In case of an empty expression,
* only a semi-colon is written.
*
* The code inside of the loop body (in between the curly braces) is executed between the evaluation of the second
Expand Down
10 changes: 5 additions & 5 deletions src/core/transform.js
Original file line number Diff line number Diff line change
Expand Up @@ -183,7 +183,7 @@ p5.prototype.applyMatrix = function() {
* </div>
*
* @alt
* A rotated retangle in the center with another at the top left corner
* A rotated rectangle in the center with another at the top left corner
*/
p5.prototype.resetMatrix = function() {
this._renderer.resetMatrix();
Expand All @@ -200,7 +200,7 @@ p5.prototype.resetMatrix = function() {
* Transformations apply to everything that happens after and subsequent
* calls to the function accumulates the effect. For example, calling
* rotate(HALF_PI) and then rotate(HALF_PI) is the same as rotate(PI).
* All tranformations are reset when <a href="#/p5/draw">draw()</a> begins again.
* All transformations are reset when <a href="#/p5/draw">draw()</a> begins again.
*
* Technically, <a href="#/p5/rotate">rotate()</a> multiplies the current transformation matrix
* by a rotation matrix. This function can be further controlled by
Expand Down Expand Up @@ -235,7 +235,7 @@ p5.prototype.rotate = function(angle, axis) {
*
* Objects are always rotated around their relative position to the
* origin and positive numbers rotate objects in a clockwise direction.
* All tranformations are reset when <a href="#/p5/draw">draw()</a> begins again.
* All transformations are reset when <a href="#/p5/draw">draw()</a> begins again.
*
* @method rotateX
* @param {Number} angle the angle of rotation, specified in radians
Expand Down Expand Up @@ -271,7 +271,7 @@ p5.prototype.rotateX = function(angle) {
*
* Objects are always rotated around their relative position to the
* origin and positive numbers rotate objects in a clockwise direction.
* All tranformations are reset when <a href="#/p5/draw">draw()</a> begins again.
* All transformations are reset when <a href="#/p5/draw">draw()</a> begins again.
*
* @method rotateY
* @param {Number} angle the angle of rotation, specified in radians
Expand Down Expand Up @@ -309,7 +309,7 @@ p5.prototype.rotateY = function(angle) {
*
* Objects are always rotated around their relative position to the
* origin and positive numbers rotate objects in a clockwise direction.
* All tranformations are reset when <a href="#/p5/draw">draw()</a> begins again.
* All transformations are reset when <a href="#/p5/draw">draw()</a> begins again.
*
* @method rotateZ
* @param {Number} angle the angle of rotation, specified in radians
Expand Down