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Robot telemetry application
Code at the speed of thought β Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
roadmap to becoming a graphics developer
Compatibility tool for Steam Play based on Wine and additional components
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
id-Software / DOOM-3
Forked from TTimo/doom3.gplDoom 3 GPL source release
A family of header-only, very fast and memory-friendly hashmap and btree containers.
A collection of open source c/c++ libraries for gamedev
Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.
A list of demoscene related tools, code and ressources.
A collection of tools I've written for the Xbox 360
A massively parallel, high-level programming language
High-level emulator for iPhone OS apps. This repo is used for issues, releases and CI. Submit patches at: https://review.gerrithub.io/admin/repos/touchHLE/touchHLE
FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: πΊπΈ π¨π³ π°π· πͺπΈ π»π³ π§π·
How to be low-level programmer
A library and set of command line tools for parsing debugging symbols from PS2 games, with a focus on STABS symbols from .mdebug sections.
idTech4A++, idTech engine game For Android, DOOM III/Quake 4/Prey(2006)/DOOM3 BFG 1&2/The Dark Mod/RTCW/Quake 3/Quake 2/Quake 1
A modified version of Derek Yu's game Spelunky Classic.