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Added the framwork in the '_validate()' func call to enable framework tf2 #38610

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simonsays1980
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@simonsays1980 simonsays1980 commented Aug 18, 2023

Why are these changes needed?

When using tf2 the _validate() function in the EncoderConfigs' build() method uses always the torch string in the _validate()'s definition. This results in the error shown in #37413

Related issue number

Closes #37413

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  • I've signed off every commit(by using the -s flag, i.e., git commit -s) in this PR.
  • I've run scripts/format.sh to lint the changes in this PR.
  • I've included any doc changes needed for https://docs.ray.io/en/master/.
    • I've added any new APIs to the API Reference. For example, if I added a
      method in Tune, I've added it in doc/source/tune/api/ under the
      corresponding .rst file.
  • I've made sure the tests are passing. Note that there might be a few flaky tests, see the recent failures at https://flakey-tests.ray.io/
  • Testing Strategy
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    • This PR is not tested :(

…'tf2'.

Signed-off-by: Simon Zehnder <simon.zehnder@gmail.com>
Signed-off-by: Simon Zehnder <simon.zehnder@gmail.com>
Signed-off-by: Simon Zehnder <simon.zehnder@gmail.com>
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stale bot commented Oct 15, 2023

This pull request has been automatically marked as stale because it has not had recent activity. It will be closed in 14 days if no further activity occurs. Thank you for your contributions.

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@stale stale bot added the stale The issue is stale. It will be closed within 7 days unless there are further conversation label Oct 15, 2023
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[RLlib] Framework "tf2" raises error in MLPEncoderConfig
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