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A visual game editor based on Phaser 3 + React for Aptos

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Jimu

Jimu is a place where Creators go to design their Games, just like the Gym in Pokémon.

Everyone can buidl their own worlds with Jimu, whether it's an indie game, an autonomous world, or a Web3 game.

Current development phase:

  • Scene Editor (MVP version expected to be completed on May 9)
  • Object Editor
  • Player Editor
  • UI Editor
  • Asset Manager
  • Run-time Simulator
  • Visual Logic Editor
  • Story Manager
  • Multi-language Manager (in-game)
  • Plug-in Manager
  • In-game Module Editor
    • Items & Equipments
    • Skills
    • Teams
  • Prebuilt Gameplay
    • Farm life sim
    • Strategy RPG

Recognizing that many Web2 developers may not be acquainted with Web3 development, Jimu strives to bridge the gap and encourage traditional Web2 developers to venture into Web3 development. In order to achieve this goal, each module of Jimu takes into account the implementation of the onchain logic for developers who are not familiar with Web3 development.

AW Engine / Language currently included in planning:

  • Dojo / Cairo (Starknet)
  • RMUD / Move (Aptos)
  • MUD / Solidity (Redstone, Arbitrum)

Versions

This project has been updated for:

Requirements

Node.js is required to install dependencies and run scripts via npm or pnpm.

Available Commands

Command Description
npm install Install project dependencies
npm run dev Launch a development web server
npm run build Create a production build in the dist folder

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A visual game editor based on Phaser 3 + React for Aptos

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  • TypeScript 96.6%
  • JavaScript 2.2%
  • Other 1.2%