-
University of Stuttgart
- Germany
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02:46
(UTC +02:00) - https://rtryan98.github.io/
Starred repositories
A mod for Cities: Skylines II to create endless road combinations on the fly while you’re playing the game!
💡 Experimental real-time global illumination renderer 🦀
A simple library to encode video in real-time with Vulkan video
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
A desktop application for node-based procedural terrain generation.
A simple ImGui component for rendering profiling data
Personal hobby project to experiment with various rendering techniques.
Blockbench - A low poly 3D model editor
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
A fast work-stealing queue template in C++
C++ Library for ISO/IEC 14496-12 - ISO Base Media File Format (QuickTime, MPEG-4, HEIF, etc)
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Easy to integrate memory allocation library for Direct3D 12
A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.
Procedural Hydrology / River / Lake Simulation
Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.