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league-of-sounds

a way to play sounds based on visual events in LoL

The current implementation just looks at a bunch of reference pixels (images/ball_reference.png) inside Nunu's channeling bar. Coordinates for such pixels are hardcoded and likely will need to be adapted to work in other monitors. When a match happens, a process will be spawned playing the audio (sounds/deja-vu.mp3) until there is no match.

To run just do python detect_ball.py after installing the requirements (pip install -r requirements.txt)

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a way to play sounds based on visual events in LoL

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