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pshihn committed Nov 8, 2021
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All notable changes to this project will be documented in this file.

# [4.5.0] - 2021-05-09
* Better algorithm for nested and intersecting paths https://github.com/rough-stuff/rough/issues/183
* Fixed "dots" fill when roughness was <1 Itw as creatings weird shapes https://github.com/rough-stuff/rough/issues/193
* Configure precision when rendering to canvas as well as SVG using `fixedDecimalPlaceDigits` property.
* Solid fill was broken for Arcs if arc angle was > 180 degrees
* Remove notch from ellipses when roughness = 0


# [4.4.0] - 2021-05-09

* Added `preserveVertices` option when drawing shapes. Especially useful in paths. When rendering a shape, the vertices or the end points of the shape are not randomized if this is set to TRUE. This allows connected segments to always be connected.
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