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(update) -Megaman stays within bounds -Megaman spawns in the center of the screen -Megaman faces accordingly to which direction he is moving (only left and right) -Export of JAR must include the .tga picture files in the same folder as the JAR
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<?xml version="1.0" encoding="UTF-8"?> | ||
<classpath> | ||
<classpathentry kind="src" path="src"/> | ||
<classpathentry kind="src" path="res"/> | ||
<classpathentry exported="true" kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/J2SE-1.5"/> | ||
<classpathentry kind="con" path="org.eclipse.jdt.USER_LIBRARY/jogl"/> | ||
<classpathentry kind="output" path="bin"/> | ||
</classpath> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<projectDescription> | ||
<name>com.waimyint.megaman</name> | ||
<comment></comment> | ||
<projects> | ||
</projects> | ||
<buildSpec> | ||
<buildCommand> | ||
<name>org.eclipse.jdt.core.javabuilder</name> | ||
<arguments> | ||
</arguments> | ||
</buildCommand> | ||
</buildSpec> | ||
<natures> | ||
<nature>org.eclipse.jdt.core.javanature</nature> | ||
</natures> | ||
</projectDescription> |
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eclipse.preferences.version=1 | ||
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled | ||
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.5 | ||
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve | ||
org.eclipse.jdt.core.compiler.compliance=1.5 | ||
org.eclipse.jdt.core.compiler.debug.lineNumber=generate | ||
org.eclipse.jdt.core.compiler.debug.localVariable=generate | ||
org.eclipse.jdt.core.compiler.debug.sourceFile=generate | ||
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error | ||
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error | ||
org.eclipse.jdt.core.compiler.source=1.5 |
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import java.io.InputStream; | ||
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final public class ResourceLoader{ | ||
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public static InputStream load(String path) | ||
{ | ||
InputStream input = ResourceLoader.class.getResourceAsStream(path); | ||
if(input == null) | ||
{ | ||
input = ResourceLoader.class.getResourceAsStream("./"+path); | ||
} | ||
return input; | ||
} | ||
} |
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/** | ||
* Created by jared on 2/9/16. | ||
*/ | ||
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//import javax.media.nativewindow.WindowClosingProtocol; | ||
//import javax.media.opengl.*; | ||
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import com.jogamp.nativewindow.WindowClosingProtocol.WindowClosingMode; | ||
import com.jogamp.newt.event.KeyEvent; | ||
import com.jogamp.newt.event.KeyListener; | ||
import com.jogamp.newt.opengl.GLWindow; | ||
import com.jogamp.opengl.GL2; | ||
import com.jogamp.opengl.GLCapabilities; | ||
import com.jogamp.opengl.GLException; | ||
import com.jogamp.opengl.GLProfile; | ||
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import java.io.*; | ||
import java.net.URL; | ||
import java.nio.ByteBuffer; | ||
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public class main { | ||
// Set this to true to force the game to exit. | ||
private static boolean shouldExit; | ||
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// The previous frame's keyboard state. | ||
private static boolean kbPrevState[] = new boolean[256]; | ||
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// The current frame's keyboard state. | ||
private static boolean kbState[] = new boolean[256]; | ||
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// Position of the sprite. | ||
private static int[] spritePos = new int[] { 10, 10 }; | ||
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// Texture for the sprite. | ||
private static int spriteTex; | ||
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// Size of the sprite. | ||
private static int[] spriteSize = new int[2]; | ||
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/** | ||
* Checks to see if sprite is in bounds of window | ||
* @return true if in bounds \ false if out of bounds | ||
*/ | ||
private static boolean inBounds(int nextx, int nexty, int xbound, int ybound){ | ||
if(nextx >= 1 && nextx <= xbound-35 && nexty >= 1 && nexty <= ybound-45){ | ||
return true; | ||
} | ||
return false; | ||
} | ||
public static void main(String[] args) { | ||
GLProfile gl2Profile; | ||
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try { | ||
// Make sure we have a recent version of OpenGL | ||
gl2Profile = GLProfile.get(GLProfile.GL2); | ||
} | ||
catch (GLException ex) { | ||
System.out.println("OpenGL max supported version is too low."); | ||
System.exit(1); | ||
return; | ||
} | ||
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// Create the window and OpenGL context. | ||
GLWindow window = GLWindow.create(new GLCapabilities(gl2Profile)); | ||
window.setSize(640, 480); | ||
window.setTitle("MINIMAN"); | ||
window.setVisible(true); | ||
window.setDefaultCloseOperation(WindowClosingMode.DISPOSE_ON_CLOSE); | ||
//window.setDefaultCloseOperation(WindowClosingProtocol.WindowClosingMode.DISPOSE_ON_CLOSE); | ||
window.addKeyListener(new KeyListener() { | ||
public void keyPressed(KeyEvent keyEvent) { | ||
kbState[keyEvent.getKeyCode()] = true; | ||
} | ||
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public void keyReleased(KeyEvent keyEvent) { | ||
kbState[keyEvent.getKeyCode()] = false; | ||
} | ||
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}); | ||
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// Setup OpenGL state. | ||
window.getContext().makeCurrent(); | ||
GL2 gl = window.getGL().getGL2(); | ||
gl.glViewport(0, 0, 640, 480); | ||
gl.glMatrixMode(GL2.GL_PROJECTION); | ||
gl.glOrtho(0, 640, 480, 0, 0, 100); | ||
gl.glEnable(GL2.GL_TEXTURE_2D); | ||
gl.glEnable(GL2.GL_BLEND); | ||
gl.glBlendFunc(GL2.GL_SRC_ALPHA, GL2.GL_ONE_MINUS_SRC_ALPHA); | ||
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// Load the texture. | ||
spriteTex = glTexImageTGAFile(gl, "Mega-Man-transparent.tga", spriteSize); | ||
spriteTex = glTexImageTGAFile(gl, "Mega-man-transparent-left.tga", spriteSize); | ||
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/*Positioning Sprite to be in the middle*/ | ||
spritePos[0] = window.getWidth()/2; | ||
spritePos[1] = window.getHeight()/2; | ||
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// The game loop | ||
while (!shouldExit) { | ||
System.arraycopy(kbState, 0, kbPrevState, 0, kbState.length); | ||
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// Actually, this runs the entire OS message pump. | ||
window.display(); | ||
if (!window.isVisible()) { | ||
shouldExit = true; | ||
break; | ||
} | ||
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// Game logic. | ||
if (kbState[KeyEvent.VK_ESCAPE]) { | ||
shouldExit = true; | ||
} | ||
int step = 2; | ||
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if (kbState[KeyEvent.VK_LEFT] || kbState[KeyEvent.VK_A] && inBounds(spritePos[0]-step, spritePos[1], window.getWidth(), window.getHeight())) {//left | ||
spritePos[0] -= step; | ||
spriteTex = 2; | ||
} | ||
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if (kbState[KeyEvent.VK_RIGHT]|| kbState[KeyEvent.VK_D] && inBounds(spritePos[0]+step, spritePos[1], window.getWidth(), window.getHeight())) {//right | ||
spritePos[0] += step; | ||
spriteTex = 1; | ||
} | ||
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if (kbState[KeyEvent.VK_UP]|| kbState[KeyEvent.VK_W] && inBounds(spritePos[0], spritePos[1]-step, window.getWidth(), window.getHeight())) {//up | ||
spritePos[1] -= step; | ||
} | ||
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if (kbState[KeyEvent.VK_DOWN]|| kbState[KeyEvent.VK_S] && inBounds(spritePos[0], spritePos[1]+step, window.getWidth(), window.getHeight())) {//down | ||
spritePos[1] += step; | ||
} | ||
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gl.glClearColor(0, 0, 0, 1); | ||
gl.glClear(GL2.GL_COLOR_BUFFER_BIT); | ||
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glDrawSprite(gl, spriteTex, spritePos[0], spritePos[1], spriteSize[0], spriteSize[1]); | ||
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// Present to the player. | ||
//window.swapBuffers(); | ||
} | ||
System.exit(0); | ||
} | ||
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// Load a file into an OpenGL texture and return that texture. | ||
public static int glTexImageTGAFile(GL2 gl, String filename, int[] out_size) { | ||
final int BPP = 4; | ||
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DataInputStream file = null; | ||
// Open the file. | ||
file = new DataInputStream(ResourceLoader.load(filename)); | ||
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try { | ||
// Skip first two bytes of data we don't need. | ||
file.skipBytes(2); | ||
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// Read in the image type. For our purposes the image type | ||
// should be either a 2 or a 3. | ||
int imageTypeCode = file.readByte(); | ||
if (imageTypeCode != 2 && imageTypeCode != 3) { | ||
file.close(); | ||
System.err.format("File: %s -- Unsupported TGA type: %d", filename, imageTypeCode); | ||
return 0; | ||
} | ||
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// Skip 9 bytes of data we don't need. | ||
file.skipBytes(9); | ||
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int imageWidth = Short.reverseBytes(file.readShort()); | ||
int imageHeight = Short.reverseBytes(file.readShort()); | ||
int bitCount = file.readByte(); | ||
file.skipBytes(1); | ||
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// Allocate space for the image data and read it in. | ||
byte[] bytes = new byte[imageWidth * imageHeight * BPP]; | ||
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// Read in data. | ||
if (bitCount == 32) { | ||
for (int it = 0; it < imageWidth * imageHeight; ++it) { | ||
bytes[it * BPP + 0] = file.readByte(); | ||
bytes[it * BPP + 1] = file.readByte(); | ||
bytes[it * BPP + 2] = file.readByte(); | ||
bytes[it * BPP + 3] = file.readByte(); | ||
} | ||
} else { | ||
for (int it = 0; it < imageWidth * imageHeight; ++it) { | ||
bytes[it * BPP + 0] = file.readByte(); | ||
bytes[it * BPP + 1] = file.readByte(); | ||
bytes[it * BPP + 2] = file.readByte(); | ||
bytes[it * BPP + 3] = -1; | ||
} | ||
} | ||
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file.close(); | ||
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// Load into OpenGL | ||
int[] texArray = new int[1]; | ||
gl.glGenTextures(1, texArray, 0); | ||
int tex = texArray[0]; | ||
gl.glBindTexture(GL2.GL_TEXTURE_2D, tex); | ||
gl.glTexImage2D( | ||
GL2.GL_TEXTURE_2D, 0, GL2.GL_RGBA, imageWidth, imageHeight, 0, | ||
GL2.GL_BGRA, GL2.GL_UNSIGNED_BYTE, ByteBuffer.wrap(bytes)); | ||
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST); | ||
gl.glTexParameteri(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST); | ||
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out_size[0] = imageWidth; | ||
out_size[1] = imageHeight; | ||
return tex; | ||
} | ||
catch (IOException ex) { | ||
System.err.format("File: %s -- Unexpected end of file.", filename); | ||
return 0; | ||
} | ||
} | ||
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public static void glDrawSprite(GL2 gl, int tex, int x, int y, int w, int h) { | ||
gl.glBindTexture(GL2.GL_TEXTURE_2D, tex); | ||
gl.glBegin(GL2.GL_QUADS); | ||
{ | ||
gl.glColor3ub((byte)-1, (byte)-1, (byte)-1); | ||
gl.glTexCoord2f(0, 1); | ||
gl.glVertex2i(x, y); | ||
gl.glTexCoord2f(1, 1); | ||
gl.glVertex2i(x + w, y); | ||
gl.glTexCoord2f(1, 0); | ||
gl.glVertex2i(x + w, y + h); | ||
gl.glTexCoord2f(0, 0); | ||
gl.glVertex2i(x, y + h); | ||
} | ||
gl.glEnd(); | ||
} | ||
} |