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Migrate Hair, Fabric sample graphs into HDRP Resources (Unity-Technol…
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…ogies#2184)

* Migrate the Fabric + Hair graphs (+ subgraph) to HDRP Resources

* Update the hair + fabric sample materials to point to their graphs in HDRP resources

* Prune the now unused graphs and subgraphs

* Update changelog

* Update the cotton wool graph to include Yibing/Evgenii updates

* Add updates to the silk graph from Yibing/Evgenii (factor AO into base color)

* Update the hair graph with Yibing's updated version

* Re-fix the path of the updated hair graph

* Enable back then front rendering + depth write

* Reduce smoothness to better match parity with hair before the updated graph

* Align the alpha clip theshold properties to match the master node slot name

* Clean up some param names and remove redundant transmission property (Deemed by artists)

* Fix casing in fabric graph setting
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johnpars committed Oct 23, 2020
1 parent 478fb34 commit 19b8693
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -33,6 +33,7 @@ The version number for this package has increased due to a version update of a r
- Claryfied doc for the LayeredLit material.
- Various improvements for the Volumetric Fog.
- Use draggable fields for float scalable settings
- Migrated the fabric & hair shadergraph samples directly into the renderpipeline resources.

## [10.1.0] - 2020-10-12

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