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HDRP template tutorial text fixes (Unity-Technologies#7431)
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* Fixed 3 issues in the tutorial text

* Fixed 3 HDRP tutorial text issues

* Typo

Co-authored-by: Motiejus Viltrakis <motiejus.viltrakis@unity3d.com>
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iM0ve and iM0ve committed May 17, 2022
1 parent 569f887 commit 3eb6a9e
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Showing 4 changed files with 30 additions and 25 deletions.
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Expand Up @@ -41,10 +41,10 @@ MonoBehaviour:
and reflection probes can render, such as Rendering features, Post-Processing,
Lighting, LODs, etc.\n\n1. Go to <b>Edit</b> > <b>Project Settings</b>
> <b>Graphics</b> > <b>HDRP Global Settings.</b>\n\n2. Scroll down to the
<b>Frame Settings</b> section.\n\n3. Under <b>Camera</b> > <b>Lighting</b>
> <b>Rendering,</b> disable the <b>Decals.</b>\n\nNote that the water puddles
and other dirt decals have disappears, now that the feature has been disabled
for all cameras, by default.\n\n4. Re-enable the <b>Decals.</b>\n\n\n<b>Expert
<b>Frame Settings</b> section.\n\n3. Under <b>Camera</b> > <b>Rendering,</b>
disable the <b>Decals.</b>\n\nNote that the water puddles and other dirt
decals have disappears, now that the feature has been disabled for all
cameras, by default.\n\n4. Re-enable the <b>Decals.</b>\n\n\n<b>Expert
Tips</b>\n\nEach Camera and Reflection Probe component will let you override
these default settings, via the <b>Custom Frame Settings</b> checkbox.\n\nFor
instance, if a specific Reflection Probe in a Scene doesn't need to render
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Expand Up @@ -56,30 +56,32 @@ MonoBehaviour:
Notice
that the <b>Light Layer</b> is set to <b>Mixed...</b> and once the dropdown
is expanded, see that the <b>Lamp Only</b> layer is disabled.
is expanded, see that the <b>Lamp Only</b> layer is disabled. If the property
is not visible, enable Show Additional Properties using the 3 dots in the
General section.
Because
the spotlights in the light fixture are unable to affect the <b>Lamp Only</b>
layer, the pieces of glass placed on the <b>Lamps Only</b> layer cannot
receive lighting nor shadowing from said spotlights. Thus, no unwanted
shadows are produced.
Because the spotlights in the light fixture
are unable to affect the <b>Lamp Only</b> layer, the pieces of glass placed
on the <b>Lamps Only</b> layer cannot receive lighting nor shadowing from
said spotlights. Thus, no unwanted shadows are produced.
<b>Expert Tips</b>
<b>Expert
Tips</b>
Obviously,
Light layers are not physically correct, because light cannot be blocked
this way in real-life. However, in practice, this feature is extremely
useful to avoid unwanted illumination, shadowing and light leaking in more
difficult lighting scenarios.
Obviously, Light layers are not physically correct,
because light cannot be blocked this way in real-life. However, in practice,
this feature is extremely useful to avoid unwanted illumination, shadowing
and light leaking in more difficult lighting scenarios.
Light layers can be used to fix
indoor and outdoor light leaking, and selectively light a character in
a cutscene without affecting the rest of the environment or other characters.'
Light
layers can be used to fix indoor and outdoor light leaking, and selectively
light a character in a cutscene without affecting the rest of the environment
or other characters.'
m_Tutorial: {fileID: 0}
m_Image: {fileID: 0}
m_Video: {fileID: 0}
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Expand Up @@ -14,11 +14,12 @@ MonoBehaviour:
m_EditorClassIdentifier:
TutorialTitle:
m_Untranslated: Reflection Probes
m_TutorialTitle:
m_ProgressTrackingEnabled: 1
m_LessonId: 1017
m_Version: 1
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Expand All @@ -41,7 +42,7 @@ MonoBehaviour:
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Modified:
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Expand All @@ -61,3 +62,5 @@ MonoBehaviour:
Quit:
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m_TutorialTitle:
6 changes: 3 additions & 3 deletions com.unity.template-hd/Assets/Scenes/SampleScene.unity
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Expand Up @@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 1793.1008, g: 1931.4788, b: 2430.6096, a: 1}
m_IndirectSpecularColor: {r: 1639.9902, g: 1805.3046, b: 2249.7266, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
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Transform:
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Expand Down Expand Up @@ -19697,7 +19697,7 @@ Camera:
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 33.39849
field of view: 33.398487
orthographic: 0
orthographic size: 5
m_Depth: 0
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