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Bump to version 13.0.0 (2022.1) (Unity-Technologies#5488)
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* Bump to version 13.0.0 (2022.1)

* bump missing version
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sebastienlagarde committed Sep 1, 2021
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2 changes: 1 addition & 1 deletion Tools/CreateLocalPackages.cmd
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set version=12.0.0
set version=13.0.0
call CreateOneLocalPackage.bat com.unity.render-pipelines.core %version%
call CreateOneLocalPackage.bat com.unity.render-pipelines.high-definition %version%
call CreateOneLocalPackage.bat com.unity.render-pipelines.high-definition-config %version%
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5 changes: 5 additions & 0 deletions com.unity.render-pipelines.core/CHANGELOG.md
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.0.0] - 2021-09-01

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.0.0] - 2021-01-11

### Added
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/ShaderLibrary/Version.hlsl
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// The old version number system below is deprecated whith Graphic Packages that have move as core package of Unity.
// User should rely on the Macro UNITY_VERSION now to detect which version of Unity is coupled to the current set of pipeline shader
// Example of usage #if UNITY_VERSION >= 202120 to check if the version is above or equal 2021.2
#define SHADER_LIBRARY_VERSION_MAJOR 12
#define SHADER_LIBRARY_VERSION_MAJOR 13
#define SHADER_LIBRARY_VERSION_MINOR 0

#define VERSION_GREATER_EQUAL(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR > major) || ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR >= minor)))
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6 changes: 3 additions & 3 deletions com.unity.render-pipelines.core/package.json
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@@ -1,9 +1,9 @@
{
"name": "com.unity.render-pipelines.core",
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b6",
"version": "13.0.0",
"unity": "2022.1",
"unityRelease": "0a7",
"displayName": "Core RP Library",
"dependencies": {
"com.unity.ugui": "1.0.0",
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.0.0] - 2021-09-01

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.0.0] - 2021-01-11

Version Updated
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{
"name": "com.unity.render-pipelines.high-definition-config",
"description": "Configuration files for the High Definition Render Pipeline.",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b6",
"version": "13.0.0",
"unity": "2022.1",
"unityRelease": "0a7",
"displayName": "High Definition RP Config",
"dependencies": {
"com.unity.render-pipelines.core": "12.0.0"
"com.unity.render-pipelines.core": "13.0.0"
}
}
5 changes: 5 additions & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.0.0] - 2021-09-01

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.0.0] - 2021-01-11

### Added
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14 changes: 7 additions & 7 deletions com.unity.render-pipelines.high-definition/package.json
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{
"name": "com.unity.render-pipelines.high-definition",
"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b6",
"version": "13.0.0",
"unity": "2022.1",
"unityRelease": "0a7",
"displayName": "High Definition RP",
"dependencies": {
"com.unity.mathematics": "1.2.1",
Expand All @@ -12,10 +12,10 @@
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.render-pipelines.core": "12.0.0",
"com.unity.shadergraph": "12.0.0",
"com.unity.visualeffectgraph": "12.0.0",
"com.unity.render-pipelines.high-definition-config": "12.0.0"
"com.unity.render-pipelines.core": "13.0.0",
"com.unity.shadergraph": "13.0.0",
"com.unity.visualeffectgraph": "13.0.0",
"com.unity.render-pipelines.high-definition-config": "13.0.0"
},
"keywords": [
"graphics",
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5 changes: 5 additions & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.0.0] - 2021-09-01

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.0.0] - 2021-01-11
### Added
- Added support for default sprite mask shaders for the 2D Renderer in URP.
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Expand Up @@ -3,8 +3,8 @@
[
{
"ValidationTest": "Package Lifecycle Validation",
"ExceptionError": "Package com.unity.render-pipelines.universal@12.0.0 depends on package com.unity.burst@1.5.0 which is in an invalid track for release purposes. Release versions can only depend on Release versions.",
"PackageVersion": "12.0.0"
"ExceptionError": "Package com.unity.render-pipelines.universal@13.0.0 depends on package com.unity.burst@1.5.0 which is in an invalid track for release purposes. Release versions can only depend on Release versions.",
"PackageVersion": "13.0.0"
}
]
}
10 changes: 5 additions & 5 deletions com.unity.render-pipelines.universal/package.json
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@@ -1,15 +1,15 @@
{
"name": "com.unity.render-pipelines.universal",
"description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b6",
"version": "13.0.0",
"unity": "2022.1",
"unityRelease": "0a7",
"displayName": "Universal RP",
"dependencies": {
"com.unity.mathematics": "1.2.1",
"com.unity.burst": "1.5.0",
"com.unity.render-pipelines.core": "12.0.0",
"com.unity.shadergraph": "12.0.0"
"com.unity.render-pipelines.core": "13.0.0",
"com.unity.shadergraph": "13.0.0"
},
"keywords": [
"graphics",
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5 changes: 5 additions & 0 deletions com.unity.shadergraph/CHANGELOG.md
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this package are documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.0.0] - 2021-09-01

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.0.0] - 2021-01-11

### Added
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8 changes: 4 additions & 4 deletions com.unity.shadergraph/package.json
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@@ -1,12 +1,12 @@
{
"name": "com.unity.shadergraph",
"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b6",
"version": "13.0.0",
"unity": "2022.1",
"unityRelease": "0a7",
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "12.0.0",
"com.unity.render-pipelines.core": "13.0.0",
"com.unity.searcher": "4.8.0"
},
"samples": [
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this project template will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.0.0] - 2021-09-01

### Changed
- Update SRP package to 13.0.0

## [12.2.0] - 2021-08-25

### Changed
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@@ -1,15 +1,15 @@
{
"name": "com.unity.template.hd",
"displayName": "High Definition RP",
"version": "12.2.0",
"version": "13.0.0",
"type": "template",
"host": "hub",
"unity": "2021.2",
"unity": "2022.1",
"description": "This template utilizes the High Definition Render Pipeline. Making it a good starting point for people focused on high-end graphics that want to develop games for platforms that support Shader Model 5.0 (DX11 and above). \n\nBeyond being tuned for High End visuals this project includes\n\u25aa Shadergraph \n\u25aa Visual Effect Graph \n\u25aa Presets \n\u25aa Example content",
"dependencies": {
"com.unity.cinemachine": "2.8.0",
"com.unity.inputsystem": "1.1.0-pre.5",
"com.unity.learn.iet-framework": "2.0.0",
"com.unity.render-pipelines.high-definition": "12.0.0"
"com.unity.render-pipelines.high-definition": "13.0.0"
}
}
2 changes: 1 addition & 1 deletion com.unity.template-hd/Packages/manifest.json
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Expand Up @@ -6,7 +6,7 @@
"com.unity.ide.vscode": "1.2.3",
"com.unity.inputsystem": "1.1.0-pre.5",
"com.unity.learn.iet-framework": "2.0.0",
"com.unity.render-pipelines.high-definition": "12.0.0",
"com.unity.render-pipelines.high-definition": "13.0.0",
"com.unity.learn.iet-framework.authoring": "1.0.0",
"com.unity.timeline": "1.6.1",
"com.unity.ugui": "1.0.0",
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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this project template will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.0.0] - 2021-09-01

### Changed
- Update SRP package to 13.0.0

## [12.1.0] - 2021-07-28

Version Updated
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@@ -1,12 +1,12 @@
{
"name": "com.unity.template.universal",
"displayName": "Universal Render Pipeline",
"version": "12.1.0",
"version": "13.0.0",
"type": "template",
"unity": "2021.2",
"unity": "2022.1",
"host": "hub",
"description": "The Universal Render Pipeline Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.\n\nThis Template uses the Universal Render Pipeline (URP) and Shader Graph. URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution. Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.\n\nThis template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.",
"dependencies": {
"com.unity.render-pipelines.universal": "12.0.0"
"com.unity.render-pipelines.universal": "13.0.0"
}
}
2 changes: 1 addition & 1 deletion com.unity.template-universal/Packages/manifest.json
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Expand Up @@ -10,7 +10,7 @@
"com.unity.ide.visualstudio": "2.0.0",
"com.unity.ide.vscode": "1.1.4",
"com.unity.purchasing": "2.0.6",
"com.unity.render-pipelines.universal": "12.0.0",
"com.unity.render-pipelines.universal": "13.0.0",
"com.unity.test-framework": "1.1.18",
"com.unity.textmeshpro": "3.0.0-preview.4",
"com.unity.timeline": "1.2.11",
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6 changes: 3 additions & 3 deletions com.unity.testing.graphics-performance/package.json
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@@ -1,9 +1,9 @@
{
"name": "com.unity.testing.graphics-performance",
"displayName":"Performance Graphics Tests Framework",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0a1",
"version": "13.0.0",
"unity": "2022.1",
"unityRelease": "0a7",
"description": "Provides performance framework helpers for writing tests for graphics code, such as test scene asset description, performance performance report and shader static analysis.",
"keywords": ["qa", "test", "testing", "tests", "graphics", "performance"],
"dependencies": {
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8 changes: 4 additions & 4 deletions com.unity.testing.visualeffectgraph/package.json
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@@ -1,12 +1,12 @@
{
"name": "com.unity.testing.visualeffectgraph",
"displayName": "Visual Effect Graphic Tests",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0a1",
"version": "13.0.0",
"unity": "2022.1",
"unityRelease": "0a7",
"description": "This package contains common graphics tests from several scriptable renderpipeline",
"dependencies": {
"com.unity.visualeffectgraph": "12.0.0",
"com.unity.visualeffectgraph": "13.0.0",
"com.unity.testframework.graphics": "7.8.11-preview",
"com.unity.testing.graphics-performance": "8.0.0",
"com.unity.test-framework": "1.1.18"
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5 changes: 5 additions & 0 deletions com.unity.visualeffectgraph/CHANGELOG.md
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Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [13.0.0] - 2021-09-01

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.0.0] - 2021-01-11
### Added
- Added support for Texture2D Arrays in Flipbooks
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10 changes: 5 additions & 5 deletions com.unity.visualeffectgraph/package.json
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@@ -1,9 +1,9 @@
{
"name": "com.unity.visualeffectgraph",
"displayName": "Visual Effect Graph",
"version": "12.0.0",
"unity": "2021.2",
"unityRelease": "0b6",
"version": "13.0.0",
"unity": "2022.1",
"unityRelease": "0a7",
"description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.",
"keywords": [
"vfx",
Expand All @@ -13,8 +13,8 @@
"particles"
],
"dependencies": {
"com.unity.shadergraph": "12.0.0",
"com.unity.render-pipelines.core": "12.0.0"
"com.unity.shadergraph": "13.0.0",
"com.unity.render-pipelines.core": "13.0.0"
},
"samples": [
{
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