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[VFX] Add Vulkan in Extra_VFX_URP (Unity-Technologies#5436)
* Add VFX_URP Vulkan to Extra validation D3D12 is already covered by VFX_HDRP * *Update reference images * Filters out 007_MeshSampling on Vulkan See https://fogbugz.unity3d.com/f/cases/1360824/
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TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan.meta
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...URP/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/000_MultiOutput.png
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...ph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/001_Animator.png
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...ph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/002_Gradient.png
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.../Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/003_EventAttribute.png
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