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This PR revamps the tiling math and algorithm used for URP Forward+, and makes it available for general use. This has far tighter bounds than previously, while keeping CPU usage reasonable. It also streamlines a number of things. Some algorithmic explanations in TDD, but feel free to throw me any questions :) https://docs.google.com/document/d/1-NA5XUqAboVAB4fsMfV9O3eQOrC0RKOvPT9_SGjgwMc/edit#heading=h.wo67r6cr8k6c Part of the following initiatives: https://jira.unity3d.com/browse/RND-406 https://jira.unity3d.com/browse/RND-177
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