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Adds support for the PlayStation 5 platform (Unity-Technologies#3151)
* Adding support for PS5 platform. * Updating CHANGELOGs with PS5 support addition. * Fix PS5 not being in the buildtarget enum for all versions of Unity that PPV2 supports. * Remove old code that is nolonger needed. * The optimizer will take the standard Min3 and Max3 functions and produce optimal results so we don't need this anymore. * filter for xbone addded (Unity-Technologies#3116) * Updated the PS5 CHANGELOG entries to be for the correct version. * Formatting fixup * Update CHANGELOG.md * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com> Co-authored-by: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
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Original file line number | Diff line number | Diff line change |
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@@ -1,2 +1,3 @@ | ||
com.unity.render-pipelines.xboxone/ShaderLibrary/API/XBoxOne.hlsl | ||
com.unity.render-pipelines.ps4/ShaderLibrary/API/PSSL.hlsl | ||
com.unity.render-pipelines.ps5/ShaderLibrary/API/PSSL.hlsl |
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3 changes: 2 additions & 1 deletion
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com.unity.render-pipelines.high-definition/Documentation~/Building-For-Consoles.md
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com.unity.render-pipelines.universal/Documentation~/Building-For-Consoles.md
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