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VulkanLearn Public
Forked from enjiushi/VulkanLearnRender lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom…
C++ MIT License UpdatedMay 29, 2021 -
GraphicBuffer Public
Forked from fuyufjh/GraphicBufferUse GraphicBuffer class from Android native code
C++ Apache License 2.0 UpdatedMar 30, 2021 -
MSAAFilter Public
Forked from TheRealMJP/MSAAFilterMSAA and Temporal AA Sample
C++ MIT License UpdatedMar 20, 2021 -
egl_offscreen_opengl Public
Forked from svenpilz/egl_offscreen_openglOpenGL with EGL for offscreen rendering
C++ MIT License UpdatedJan 26, 2021 -
UniversalShaderExamples Public
Forked from phi-lira/UniversalShaderExamplesSand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
ShaderLab UpdatedDec 9, 2020 -
GPUImage Public
Forked from BradLarson/GPUImageAn open source iOS framework for GPU-based image and video processing
Objective-C BSD 3-Clause "New" or "Revised" License UpdatedNov 28, 2020 -
DirectX12-Framework- Public
Forked from CHCTW/DirectX12-Framework-A framework for learning DirectX12 and demonstrate graphics techniques
C++ MIT License UpdatedAug 29, 2020 -
filament Public
Forked from google/filamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
C++ Apache License 2.0 UpdatedJul 21, 2020 -
RealTimeVolumetricClouds Public
Forked from adrianpolimeni/RealTimeVolumetricCloudsA Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.
C# MIT License UpdatedJul 19, 2020 -
GPU-Pro-Books-Source-Code Public
Forked from QianMo/GPU-Pro-Books-Source-Code💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
GLSL UpdatedDec 17, 2019 -
Unity-MPipeline Public
Forked from MaxwellGengYF/Unity-MPipelineCustomized High-Quality Rendering Pipeline in Unity3D
C# UpdatedDec 9, 2019 -
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libgiddy Public
Forked from eyalroz/libgiddyGiddy - A lightweight GPU decompression library
Cuda BSD 3-Clause "New" or "Revised" License UpdatedJul 9, 2019 -
cpp17-filewatcher Public
Forked from sol-prog/cpp17-filewatcherC++ GNU General Public License v3.0 UpdatedApr 15, 2019 -
gpu-particles Public
Forked from Robert-K/gpu-particlesA GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
C# MIT License UpdatedNov 7, 2018 -
EDXRaster Public
Forked from behindthepixels/EDXRasterA highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.
C++ UpdatedSep 18, 2018 -
EDXFluids Public
Forked from behindthepixels/EDXFluidsA fluid simulator featuring FLIP/PIC and narrow-band level set.
C++ UpdatedSep 18, 2018 -
FxBatchCompiler Public
Forked from sawickiap/FxBatchCompilerThis Windows application supports compilation of FX effect files and HLSL shader files using fxc command line compiler included in DirectX SDK. You can compile many files at time or one file with d…
C# GNU General Public License v3.0 UpdatedSep 16, 2015 -