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Game-programmer Public
Forked from miloyip/game-programmerA Study Path for Game Programmer
Python UpdatedMar 28, 2024 -
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Unity-URP-Cookbook Public
Forked from NikLever/Unity-URP-CookbookExamples from the Unity URP Cookbook e-book
ShaderLab MIT License UpdatedSep 10, 2023 -
street-fighter-ai Public
Forked from linyiLYi/street-fighter-aiThis is an AI agent for Street Fighter II Champion Edition.
Python Apache License 2.0 UpdatedApr 15, 2023 -
Q2RTX Public
Forked from NVIDIA/Q2RTXNVIDIA’s implementation of RTX ray-tracing in Quake II
C Other UpdatedApr 5, 2023 -
openmoonray Public
Forked from dreamworksanimation/openmoonrayCMake Apache License 2.0 UpdatedMar 16, 2023 -
Fossilize Public
Forked from ValveSoftware/FossilizeA serialization format for various persistent Vulkan object types.
C++ MIT License UpdatedMar 10, 2023 -
nvcomp Public
Forked from NVIDIA/nvcompRepository for nvCOMP docs and examples. nvCOMP is a library for fast lossless compression/decompression on the GPU that can be downloaded from https://developer.nvidia.com/nvcomp.
C++ BSD 3-Clause "New" or "Revised" License UpdatedJan 12, 2023 -
DirectStorage Public
Forked from microsoft/DirectStorageDirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
C++ MIT License UpdatedJan 3, 2023 -
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awesome-vulkan Public
Forked from vinjn/awesome-vulkanAwesome Vulkan ecosystem
UpdatedDec 31, 2022 -
Real-Time-Rendering-4th-Bibliography-Collection Public
Forked from QianMo/Real-Time-Rendering-4th-Bibliography-CollectionReal-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
HTML MIT License UpdatedDec 12, 2022 -
Vulkan Public
Forked from SaschaWillems/VulkanExamples and demos for the new Vulkan API
GLSL MIT License UpdatedDec 5, 2022 -
Granite Public
Forked from Themaister/GraniteMy personal Vulkan renderer
C++ MIT License UpdatedNov 29, 2022 -
gl_vk_simple_interop Public
Forked from nvpro-samples/gl_vk_simple_interopDisplay an image created by Vulkan compute shader, with OpenGL
C++ Apache License 2.0 UpdatedNov 17, 2022 -
Unity-Basic-Shader Public
Forked from ipud2/Unity-Basic-ShaderUnity Basic Shader
C# UpdatedNov 9, 2022 -
Graphics Public
Forked from Unity-Technologies/GraphicsUnity Graphics - Including Scriptable Render Pipeline
C# Other UpdatedNov 3, 2022 -
Intel SPMD Program Compiler
C++ BSD 3-Clause "New" or "Revised" License UpdatedOct 19, 2022 -
Vulkan-Samples Public
Forked from KhronosGroup/Vulkan-SamplesOne stop solution for all Vulkan samples
C++ Apache License 2.0 UpdatedOct 17, 2022 -
FidelityFX-FSR2 Public
Forked from GPUOpen-Effects/FidelityFX-FSR2FidelityFX Super Resolution 2
C Other UpdatedOct 3, 2022 -
EasyHook Public
Forked from EasyHook/EasyHookEasyHook - The reinvention of Windows API Hooking
C MIT License UpdatedSep 7, 2022 -
cpp-dependencies Public
Forked from tomtom-international/cpp-dependenciesTool to check C++ #include dependencies (dependency graphs created in .dot format)
C++ Apache License 2.0 UpdatedSep 2, 2022 -
Book-list-of-computational-geometry-and-computer-graphics Public
Forked from HW140701/Book-list-of-computational-geometry-and-computer-graphicsMust-read list and classic books of computational geometry and computer graphics
UpdatedAug 19, 2022 -
VolumeTiledForwardShading Public
Forked from jpvanoosten/VolumeTiledForwardShadingA demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
CMake MIT License UpdatedJul 21, 2022 -
Unity2022_SUNTAIL_Stylized_Fantasy_Village_Optimization Public
Forked from lwwhb/Unity2022_SUNTAIL_Stylized_Fantasy_Village_Optimization针对AssetStore上的SUNTAIL - Stylized Fantasy Village项目系统级优化
C# UpdatedJul 17, 2022 -
FidelityFX-FSR Public
Forked from GPUOpen-Effects/FidelityFX-FSRFidelityFX Super Resolution
C MIT License UpdatedMay 22, 2022 -
uVkCompute Public
Forked from google/uVkComputeA micro Vulkan compute pipeline and a collection of benchmarking compute shaders
C++ Apache License 2.0 UpdatedApr 1, 2022 -
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Nonlinear-Unsharp-Masking Public
Forked from datngo93/Nonlinear-Unsharp-MaskingThis source code is a MATLAB implementation of a nonlinear unsharp masking method, published in the proceeding of ICEIC 2020, Barcelona, Spain. The algorithm was implemented by means of generalized…
MATLAB UpdatedSep 4, 2021