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Added implementation of two-handed grabbing (GodotVR#563)
This PR implements two-handed grabbing with optional snapping of the hand to the grab-points. Hand targeting was introduced to support hand snapping. Hand targeting also used in climbing. Added a grab-point redirector to force the hand to snap to a different object (for handles). Add scope to sniper. Changed physics priority to be set in code, and for the correct priority to prevent hand-lag. Co-authored-by: Bastiaan Olij <mux213@gmail.com> Co-authored-by: Miodrag Sejic <56046022+DigitalN8m4r3@users.noreply.github.com>
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