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v1.0.0
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thisaislan committed Jul 21, 2017
1 parent 520643d commit 2f522cf
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34 changes: 34 additions & 0 deletions .gitignore
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/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Assets/AssetStoreTools*

# Visual Studio 2015 cache directory
/.vs/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb

# Unity3D generated meta files
*.pidb.meta

# Unity3D Generated File On Crash Reports
sysinfo.txt

# Builds
*.apk
*.unitypackage
9 changes: 9 additions & 0 deletions Assets/Fonts.meta

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9 changes: 9 additions & 0 deletions Assets/Materials.meta

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9 changes: 9 additions & 0 deletions Assets/Prefab.meta

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9 changes: 9 additions & 0 deletions Assets/Scenes.meta

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8 changes: 8 additions & 0 deletions Assets/Scenes/Menu.unity.meta

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9 changes: 9 additions & 0 deletions Assets/Scripts.meta

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9 changes: 9 additions & 0 deletions Assets/Scripts/GameObjects.meta

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21 changes: 21 additions & 0 deletions Assets/Scripts/GameObjects/Shadow.cs
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using UnityEngine;

namespace Laganoid.GameObjects
{
public class Shadow : MonoBehaviour
{
public GameObject guiCopy;

void Awake()
{
Vector3 behindPos = transform.position;
behindPos = new Vector3(guiCopy.transform.position.x, guiCopy.transform.position.y - 0.005f, guiCopy.transform.position.z - 1);
transform.position = behindPos;
}

void Update()
{
GetComponent<GUIText>().text = guiCopy.GetComponent<GUIText>().text;
}
}
}
12 changes: 12 additions & 0 deletions Assets/Scripts/GameObjects/Shadow.cs.meta

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9 changes: 9 additions & 0 deletions Assets/Scripts/Infrastructure.meta

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22 changes: 22 additions & 0 deletions Assets/Scripts/Infrastructure/DatabaseHelper.cs
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namespace Laganoid.Infrastructure
{
public class DatabaseHelper
{
public void openDatabase()
{
// Open database connection
}

public void closeDatabase()
{
// Open database connection
}

public bool databaseIsOpen()
{
// Verifies that the database is connected
return false;
}

}
}
12 changes: 12 additions & 0 deletions Assets/Scripts/Infrastructure/DatabaseHelper.cs.meta

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21 changes: 21 additions & 0 deletions Assets/Scripts/Infrastructure/NetworkConnection.cs
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namespace Laganoid.Infrastructure
{
public class NetworkConnection
{
public void openServerConnection()
{
// Open network connection
}

public void closeServerConnection()
{
// Close network connection
}

public bool serverIsConnected()
{
// Verifies that the server is connected
return false;
}
}
}
12 changes: 12 additions & 0 deletions Assets/Scripts/Infrastructure/NetworkConnection.cs.meta

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9 changes: 9 additions & 0 deletions Assets/Scripts/ObjectServices.meta

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16 changes: 16 additions & 0 deletions Assets/Scripts/ObjectServices/SceneLoader.cs
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using UnityEngine.SceneManagement;

namespace Laganoid.ObjectServices
{
public static class SceneLoader
{
public static readonly string MENU = "Menu";
public static readonly string MAIN = "Main";
public static readonly string GAMEOVER = "GameOver";

public static void ChangeScene(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
}
}
12 changes: 12 additions & 0 deletions Assets/Scripts/ObjectServices/SceneLoader.cs.meta

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9 changes: 9 additions & 0 deletions Assets/Scripts/Persistence.meta

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9 changes: 9 additions & 0 deletions Assets/Scripts/Persistence/BaseDAO.cs
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namespace Laganoid.Infrastructure
{
public abstract class BaseDAO
{
public abstract void save(/* Data to save */);

// Others persistences methods
}
}
12 changes: 12 additions & 0 deletions Assets/Scripts/Persistence/BaseDAO.cs.meta

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