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Haruma-K committed Oct 11, 2022
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -155,7 +155,7 @@ Confirm that **Screen Space Distortion** has been added as shown below.
<font color="grey">Screen Space Distortion</font>
</p>

> **Note**
> **Note**
> This setting is not necessary if you do not use the Distortion Shader.
#### Activate Depth Texture
Expand All @@ -169,7 +169,7 @@ Check Depth Texture in the **UniversalRenderPipelineAsset** Inspector.

Depth Texture setting is also found in each Camera, so set it as necessary.

> **Note**
> **Note**
> This setting is not necessary if **Soft Particles** or **Depth Fade** is not used.
#### Create and assign the Material
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4 changes: 2 additions & 2 deletions README_JA.md
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Expand Up @@ -159,7 +159,7 @@ URP の **ForwardRendererData** アセットのインスペクタ最下部から
<font color="grey">Screen Space Distortion</font>
</p>

> **Note**
> **Note**
> なお Distortion シェーダを使用しない場合には Renderer Feature を設定する必要はありません。
#### Depth Textureを有効化
Expand All @@ -173,7 +173,7 @@ URP の **ForwardRendererData** アセットのインスペクタ最下部から

Depth Texture の設定は各 Camera にもあるので、こちらも必要に応じて設定します。

> **Note**
> **Note**
> なお **Soft Particles****Depth Fade** を使わない場合にはこの設定は必要ありません。
#### マテリアル作成、アサイン
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