Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
unity
shaders
realtime
atmosphere
shaderlab
atmospheric-scattering
raymarching
urp
universal-render-pipeline
volumetric-rendering
atmosphere-model
universalrenderpipeline
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Updated
Nov 14, 2023 - C#