Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
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Updated
Mar 5, 2024 - C#
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
尘歌壶终结者(原神自动伐木姬 | Genshin Auto Wood Obtain | 原神自動伐採君)
The best and safe mod for Genshin Impact with 3DMigoto, ReShade, custom graphics presets, FPS unlock, own launcher and more! 😻✨
Export audio files from Genshin Impact game data into different audio formats.
🛠️原神账号快速切换工具 | Genshin Impact Quick Account Switching Tool
原神模型预览器 | Genshin Model Viewer | 原神モデルビューア
来自幽夜净土 | 幽夜浄土より | From Immernachtreich.
🐟原神自动钓鱼(原神钓鱼姬 | Genshin Fishing Toy | 原神釣り師)
API for retrieving Genshin Impact data
A banner-oriented Genshin Impact wish logs exporter & explorer
原神游戏盒 | Genshin Impact Switch Box
A simple Game launcher for Mihoyo/Hoyoverse Games
Lightweight Windows app that allows you to easily check how many resin you have without the need to open Genshin Impact.
原神成就识别 | Genshin achievement OCR | 原神アチーブメントOCR
Control dialogs using your keyboard
HoyoLabAPIの非公式.NETラッパーライブラリ
I created a fan-made Genshin Space game. Where you are not allowed to touch enemies or black holes. Each character has their own speed and gravity and over time the black hole gets bigger and the enemy gets faster and faster
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