Physically Based Shading and Deferred Rendering for the Panda3D game engine
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Updated
Aug 26, 2023 - Python
Physically Based Shading and Deferred Rendering for the Panda3D game engine
TouchDesigner toxes and small projects
Non-destructive, node based 2D image editor with an API for custom nodes
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
Raymarching shader toolkit for TouchDesigner
v1.2 GLSL volume rendering. Able to view NIfTI, DICOM, MGH, MHD, NRRD, AFNI format images.
🌵 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music Visualizer, Piano Roll, Shader Platform. Fastest Render in the West
OSL to GLSL converter
PYthon Shading Language compiler
Voxel generator based on perlin 3d noise | Python OpenGL
Preview and Render ShaderToy Effects with any video as the background | with GUI
implementation of mandelbrot set zoom animation with python and glsl , the code is really messy it's need a lot of refactoring and optimizations
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