SDU OS Project Lab, 2022. Void Echo, Three Liang. All rights reserved.
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Updated
Apr 8, 2023 - C++
SDU OS Project Lab, 2022. Void Echo, Three Liang. All rights reserved.
Divide and conquer Project Team members are Sankirtana , Mahitha Gurrala , Krithikha Balamurgan
C++ final project for CS 202 (Spring 2021) at UAF.
3rd Semester Project, enabling to book, view and manage trips
CHEM274B Group Project: Chongye Feng, Emmanuel Cortes, Trevor Oldham
Gladiator Game with Unreal 4.27
Arduino Project - Embedded System. Alarm system
CHESS project _ uni shahed spring 1400
A substantial 3rd year university group project, featuring an embedded system with the aim of entertaining guests in a queue setting, controlled by C++ software running on a MBED microcontroller.
Project for the University of Bologna Programming course (a.y. 2020-21).
A beginner Embedded Systems project aimed at modifying the original Cyclone arcade game experience by featuring three exciting game modes: Classical, Multiplayer, and Memory. Each mode offers unique gameplay and progressively increases in difficulty as the player advances through the levels.
(2016) (Group project) Shadow mapping with multiple dynamic particle lights and parallax occlusion in OpenGL
A Library Management System implemented in C++. Features include login/sign-up, menu-based navigation, book storage, retrieval, addition/deletion, lending/returning, and fine calculation. Data is stored in text files, loaded into memory as needed. No use of OOP concepts.
Featuring my second-semester CS-112 (OOP) project – Bank Management system implemented in C++. The project includes functionalities for managing customer data. You'll find the source code, documentation, and any necessary instructions for running the program. Feel free to delve into the project, and I welcome any feedback or collaboration.
Our project is a modern twist on the classic MadLibs game, implemented in C/C++. Users can choose from four genres, input their own words or choose from a word bank, and edit the story output, offering a personalized and interactive experience
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