Applied artificial intelligence in Godot game engine
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Updated
Aug 16, 2021 - GDScript
Applied artificial intelligence in Godot game engine
Neuroevolution of Fixed Topology for Godot
An implementation of Kenneth O. Stanley's NEAT Algorithm for the Godot game engine, written in gdscript.
Machine learning in godot. In this example, we use an evolutionary algorithm and neural networks to teach cars to drive on a circuit
Simple life simulation made in Godot engine using NEAT algorithm
Evolving artificial creatures controlled by neural networks
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