Dynamic Program Slicing in LLVM Compiler
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Updated
Aug 1, 2018 - C++
Dynamic Program Slicing in LLVM Compiler
This is the source code for our (Tobias Ziegler, Carsten Binnig and Viktor Leis) published paper at SIGMOD’22: ScaleStore: A Fast and Cost-Efficient Storage Engine using DRAM, NVMe, and RDMA.
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
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Paint-like program with an adaptative GUI (currently not adaptative)
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