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SBTUITestTunnel

Version License Platform

Overview

Apple introduced a new UI Testing feature starting from Xcode 7 that is, quoting Will Turner on stage at the WWDC, a huge expansion of the testing technology in the developer tools. The framework is easy to use and the integration with the IDE is great however there is a major problem with the way tests are launched. Testing code runs as a separate process which prevents to directly share data with the app under test making it hard to do things like dynamically inject data or stub network calls.

With SBTUITestTunnel we extended UI testing functionality allowing to dynamically:

  • stub network calls
  • interact with NSUserDefaults and Keychain
  • download/upload files from/to the app's sandbox
  • monitor network calls
  • define custom blocks of codes executed in the application target

The library consists of two separated components which communicate with each other, one to be instantiate in the application and the other in the testing code. A web server inside the application is used to create the link between the two components allowing test code to send requests to the application.

Requirements

Requires iOS 8.0 or higher.

Installation (CocoaPods)

We strongly suggest to use cocoapods being the easiest way to embed the library inside your project.

Your Podfile should include the sub project SBTUITestTunnel/Server for the app target and SBTUITestTunnel/Client for the UI test target.

target 'APP_TARGET' do
  pod 'SBTUITestTunnel/Server'
end
target 'UITESTS_TARGET' do
  pod 'SBTUITestTunnel/Client'
end

🔥 If you’re using CocoaPods v1.0 and your UI Tests fail to start, you may need to add $(FRAMEWORK_SEARCH_PATHS) to your Runpath Search Paths in the Build Settings of the UI Test target!

Installation (Manual)

Add files in the Server and Common folder to your application's target, Client and Common to the UI test target.

Setup

Application target

On the application's target call SBTUITestTunnelServer's takeOff method inside the application's delegate initialize class method.

Objective-C

#import "SBTAppDelegate.h"
#import "SBTUITestTunnelServer.h"

@implementation SBTAppDelegate

+ (void)initialize {
    [super initialize];
    [SBTUITestTunnelServer takeOff];
}

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    return YES;
}

@end

Swift

import UIKit
import SBTUITestTunnel

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    var window: UIWindow?

    override class func initialize() {
        SBTUITestTunnelServer.takeOff()
        super.initialize()
    }

    func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
        return true
    }
}

Note Each and every file of the framework is wrapped around #if DEBUG pre-processor directive to avoid that any of its code accidentally ends in production when releasing. Check your pre-processor macros verifying that DEBUG is not defined in your release code!

UI Testing target

Instead of using XCUIApplication use SBTUITunneledApplication.

Usage

SBTUITunneledApplication's headers are well commented making the library's functionality self explanatory. You can also checkout the UI test target in the example project which show basic usage of the library.

Startup

At launch you can optionally provide some options and a startup block which will be executed before the applicationDidFinishLaunching will be called. This is the right place to prepare (inject files, modify NSUserDefaults, etc) the app's startup status.

Launch with no options

Objective-C

SBTUITunneledApplication *app = [[SBTUITunneledApplication alloc] init];
[app launch];

Swift

let app = SBTUITunneledApplication()
app.launch()

Launch with options and startupBlock

Objective-C

SBTUITunneledApplication *app = [[SBTUITunneledApplication alloc] init];

[app launchTunnelWithOptions:@[SBTUITunneledApplicationLaunchOptionResetFilesystem, SBTUITunneledApplicationLaunchOptionInhibitCoreLocation]
                startupBlock:^{
    [app setUserInterfaceAnimationsEnabled:NO];
    [app userDefaultsSetObject:@(YES) forKey:@"show_startup_warning"]
    ...
}];

Swift

app = SBTUITunneledApplication()
app.launchTunnelWithOptions([SBTUITunneledApplicationLaunchOptionResetFilesystem, SBTUITunneledApplicationLaunchOptionInhibitCoreLocation]) {
    // do additional setup before the app launches
    // i.e. prepare stub request, start monitoring requests
}
  • SBTUITunneledApplicationLaunchOptionResetFilesystem will delete the entire app's sandbox filesystem
  • SBTUITunneledApplicationLaunchOptionInhibitCoreLocation will inhibit CoreLocation by conveniently swizzling some of it's startup methods. This is useful when you want to get rid from the initial authorization popups which may be tricky to handle otherwise.
  • SBTUITunneledApplicationLaunchOptionDisableUITextFieldAutocomplete disables UITextField's autocomplete functionality which can lead to unexpected results when typing text.

Stubbing

There are several ways to stub network calls

Regex

Objective-C

NSString *stubId = [app stubRequestsWithRegex:@"(.*)apple(.*)"
                         returnJsonDictionary:@{@"request": @"stubbed"}
                                   returnCode:200
                                 responseTime:SBTUITunnelStubsDownloadSpeed3G];
// from here on network request containing 'apple' will return a JSON {"request" : "stubbed" }
...

[app stubRequestsRemoveWithId:stubId]; // To remove the stub either use the identifier

[app stubRequestsRemoveAll]; // or remove all active stubs

Swift

let stubId = app.stubRequestsWithRegex("(.*)apple(.*)", returnJsonDictionary: ["key": "value"], returnCode: 200, responseTime: SBTUITunnelStubsDownloadSpeed3G)

// from here on network request containing 'apple' will return a JSON {"request" : "stubbed" }
...

app.stubRequestsRemoveWithId(stubId) // To remove the stub either use the identifier

app.stubRequestsRemoveAll() // or remove all active stubs

NSUserDefaults

Set object

Objective-C

[app userDefaultsSetObject:@"test_value" forKey:@"test_key"]);

Swift

app.userDefaultsSetObject("test_value", forKey: "test_key");

Get object

Objective-C

id obj = [app userDefaultsObjectForKey:@"test_key"]

Swift

let obj = app.userDefaultsObjectForKey("test_key")

Remove object

Objective-C

[app userDefaultsRemoveObjectForKey:@"test_key"]

Swift

app.userDefaultsRemoveObjectForKey("test_key")

Upload / Download items

Upload

Objective-C

NSString *testFilePath = ... // path to file
[app uploadItemAtPath:testFilePath toPath:@"test_file.txt" relativeTo:NSDocumentDirectory];

Swift

let pathToFile = ... // path to file
app.uploadItemAtPath(pathToFile, toPath: "test_file.txt", relativeTo: .DocumentDirectory)

Download

Objective-C

NSData *uploadData = [app downloadItemFromPath:@"test_file.txt" relativeTo:NSDocumentDirectory];

Swift

let uploadData = app.downloadItemFromPath("test_file.txt", relativeTo: .DocumentDirectory)

Network monitoring

This may come handy when you need to check that specific network requests are made.

Objective-C

[app monitorRequestsWithRegex:@"(.*)apple(.*)"];

// Interact with UI. Once ready flush calls and get the list of requests

NSArray<SBTMonitoredNetworkRequest *> *requests = [app monitoredRequestsFlushAll];

for (SBTMonitoredNetworkRequest *request in requests) {
    NSData *requestBody = request.request.HTTPBody; // HTTP Body in POST request?
    NSDictionary *responseJSON = request.responseJSON;
    NSTimeInterval requestTime = request.requestTime; // How long did the request take?
}

[app monitorRequestRemoveAll];

Swift

app.monitorRequestsWithRegex("(.*)myserver(.*)")

// Interact with UI. Once ready flush calls and get the list of requests

let requests: [SBTMonitoredNetworkRequest] = app.monitoredRequestsFlushAll()

for request in requests {
    let requestBody = request.request!.HTTPBody // HTTP Body in POST request?
    let responseJSON = request.responseJSON
    let requestTime = request.requestTime // How long did the request take?
}

app.monitorRequestRemoveAll()

Custom defined blocks of code

You can easily add a custom block of code in the application target that can be conveniently invoked from the test target. An NSString identifies the block of code when registering and invoking it.

Application target

You register a block of code that will be invoked from the test target as follows:

Objective-C

[SBTUITestTunnelServer registerCustomCommandNamed:@"myCustomCommand" block:^(NSObject *object) {
    // the block of code that will be executed when the test target calls
    // [SBTUITunneledApplication performCustomCommandNamed:object:];
}];

Swift

SBTUITestTunnelServer.registerCustomCommandNamed("myCustomCommandKey") {
    injectedObject in
    // this block will be invoked from app.performCustomCommandNamed()
}

Note It is your responsibility to unregister the custom command when it is no longer needed. Failing to do so may end up with unexpected behaviours.

Test target

You invoke the custom command by using the same identifier used on registration, optionally passing an NSObject:

Objective-C

[app performCustomCommandNamed:@"myCustomCommand" object:someObject];

Swift

app.performCustomCommandNamed("myCustomCommand", object: someObjectToInject)

Thanks

Kudos to the developers of the following pods which we use in SBTUITestTunnel:

Contributions

Contributions are welcome! If you have a bug to report, feel free to help out by opening a new issue or sending a pull request.

Authors

Tomas Camin (@tomascamin)

License

SBTUITestTunnel is available under the Apache License, Version 2.0. See the LICENSE file for more info.

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Enable network mocks and more in UI Tests

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