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update readme
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vdelachaux committed Feb 20, 2024
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[![language](https://img.shields.io/static/v1?label=language&message=4d&color=blue)](https://developer.4d.com/)
[![language](https://img.shields.io/github/languages/top/vdelachaux/4DPop-Constants-Editor.svg)](https://developer.4d.com/)
![code-size](https://img.shields.io/github/languages/code-size/vdelachaux/4DPop-Constants-Editor.svg)
[![license](https://img.shields.io/github/license/vdelachaux/4DPop-Constants-Editor)](LICENSE)
[![release](https://img.shields.io/github/v/release/vdelachaux/4DPop-Constants-Editor?include_prereleases)](https://github.com/vdelachaux/4DPop-Constants-Editor/releases/latest)
[![Build](https://github.com/vdelachaux/4DPop-Constants-Editor/actions/workflows/build.yml/badge.svg)](https://github.com/vdelachaux/4DPop-Constants-Editor/actions/workflows/build.yml)
[code-shield]: https://img.shields.io/static/v1?label=language&message=4d&color=blue
[code-url]: https://developer.4d.com/
[license-url]: LICENSE
[notarized]: https://img.shields.io/badge/notarized-blue

[code-top]: https://img.shields.io/github/languages/top/vdelachaux/4DPop-Constants-Editor.svg
[code-size]: https://img.shields.io/github/languages/code-size/vdelachaux/4DPop-Constants-Editor.svg
[release-shield]: https://img.shields.io/github/v/release/vdelachaux/4DPop-Constants-Editor?include_prereleases
[release-url]: https://github.com/vdelachaux/4DPop-Constants-Editor/releases/latest
[license-shield]: https://img.shields.io/github/license/vdelachaux/4DPop-Constants-Editor
[build-shield]: https://github.com/vdelachaux/4DPop-Constants-Editor/actions/workflows/build.yml/badge.svg
[build-url]: https://github.com/vdelachaux/4DPop-Constants-Editor/actions/workflows/build.yml

[![language][code-shield]][code-url]
[![language-top][code-top]][code-url]
![code-size][code-size]
[![license][license-shield]][license-url]
[![release][release-shield]][release-url]
[![build][build-shield]][license-url]
![notarized][notarized]

# 4DPop-Constants-Editor
Create and publish your own personalized sets of constants in a dedicated editor. Use them immediately in your 4D methods.
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