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Allow speculative evaluation #439
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28084b3
Added text allowing speculative evaluation.
5e309c7
Responding to review comment.
ac505d8
Filled to column 100.
a0d3cba
Merge branch 'master' into speculative-evaluation
bfgeek a2e7e63
Merge branch 'master' into speculative-evaluation
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This implies that there can only ever be one speculative evaluation at a time. If we want to allow speculating multiple frames ahead, this should probably say something about checking for results of a speculative evaluation that match the input state.
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All the discussion of the paint valid flag is dubious, perhaps we should just delete it? It's very single-threaded. This is probably a separate issue though.
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There is a separate section which allows for the caching inside "invoke a paint callback", see step 10.
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@bfgeek yes, this is why I was thinking we could just remove all the stuff about the paint valid flag, since we're already allowing caching inside "invoke a paint callback". Shall I submit a separate PR for that?
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Yeah that sounds good, we still need to describe how the inputProperties invalidate that image on a box, but we can have that in prose vs. as an algorithm.
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OK, I'll file an issue for this.