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Xenko Team authored and xen2 committed Jun 19, 2018
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21 changes: 21 additions & 0 deletions .editorconfig
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root = true

[*]
end_of_line = crlf
insert_final_newline = true
# Commenting this out so we can use "Fix File Encoding" extension for visual studio
charset = utf-8

[*.ttinclude]
insert_final_newline = false

# C# files
[*.cs]
indent_style = space
indent_size = 4

# XAML files
[*.xaml]
# enable this once we have merged most of our branches into master
indent_style = space
indent_size = 2
74 changes: 74 additions & 0 deletions .gitattributes
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# binaries
*.dll filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
*.lib filter=lfs diff=lfs merge=lfs -text
*.exp filter=lfs diff=lfs merge=lfs -text
*.a filter=lfs diff=lfs merge=lfs -text
*.so filter=lfs diff=lfs merge=lfs -text
*.dylib filter=lfs diff=lfs merge=lfs -text
*.pdb filter=lfs diff=lfs merge=lfs -text
glslangValidator filter=lfs diff=lfs merge=lfs -text

# setup
*.msi filter=lfs diff=lfs merge=lfs -text
*.cab filter=lfs diff=lfs merge=lfs -text

# data
*.bin filter=lfs diff=lfs merge=lfs -text
*.dat filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.tar.gz filter=lfs diff=lfs merge=lfs -text
*.vsix filter=lfs diff=lfs merge=lfs -text

# 3D formats
*.max filter=lfs diff=lfs merge=lfs -text
*.ma filter=lfs diff=lfs merge=lfs -text
*.mb filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.FBX filter=lfs diff=lfs merge=lfs -text

# images
*.tga filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.dds filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.svg filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.raw filter=lfs diff=lfs merge=lfs -text
*.xkimg filter=lfs diff=lfs merge=lfs -text

# sound
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.flac filter=lfs diff=lfs merge=lfs -text
*.wma filter=lfs diff=lfs merge=lfs -text

# video
*.mkv filter=lfs diff=lfs merge=lfs -text
*.avi filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text

# documents
*.pdf filter=lfs diff=lfs merge=lfs -text
*.doc filter=lfs diff=lfs merge=lfs -text
*.docx filter=lfs diff=lfs merge=lfs -text
*.xls filter=lfs diff=lfs merge=lfs -text
*.xlsx filter=lfs diff=lfs merge=lfs -text
*.ppt filter=lfs diff=lfs merge=lfs -text
*.pptx filter=lfs diff=lfs merge=lfs -text

# fonts
*.otf filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text

# sprite studio
*.ssae filter=lfs diff=lfs merge=lfs -text
156 changes: 156 additions & 0 deletions .gitignore
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*.suo
*.csproj.user
*.vcxproj.user
*.ReSharper.user
*.DotSettings.user
_ReSharper.*
*.sdf
*.opensdf
*.i.cs
*.cache
*.Cache
*.tlog
*.log
*.obj
*.pdb
*.nvuser
*.exp
*.orig
*.psess
*.vspx
*.shfbproj_*
*.dotCover
*.Ghostdoc.xml
*.sln.ide
StyleCop.Cache
swig_lib
My Amplifier*
Debug
Release
Win32Debug
Win32Release
Debug_Expat
Release_Expat
Debug_static
Release_static
CodeAnalyst
UpgradeLog*
xenko_doc_output
doc/doxygen/html
Tools/bin
Temp/
bin/
Bin/
ipch/
obj/
Cache/
/doc/xenko_doc_output/
/build/.vs
/build/Xenko.version
/build/Xenko.*VC.db
/tools
/externals/
/sources/install/
/sources/tools/Xenko.ShaderKeyGenerator/build/
/sources/tools/Xenko.ProjectGenerator/build/
/sources/tools/SLConverter/BuildRelease/Package/SLConverter-*.pdf
/sources/tools/SLConverter/BuildRelease/Package/bin/x64/SLConverter.exe
/sources/tools/SLConverter/BuildRelease/Package/bin/x86/SLConverter.exe
/sources/tools/SLConverter/BuildRelease/Package/license.txt
/sources/tools/SLConverter/BuildRelease/Package/readme.txt
/sources/tools/SLConverter/BuildRelease/Package/sample_config.xml
/sources/games/GDC2013/build/*
/gdc/demo_dragon/
/package/
/tools/
**/Properties/launchSettings.json
launch-android.bat
sources/tests/framework/Xenko.Framework.Audio.Tests/Resources/Resource.Designer.cs
Win32
Win32Debug
launch-ios.bat
sources/engine/Xenko.Graphics.Tests/log/
*.androidcache
sources/engine/Xenko.Graphics/log/
sources/engine/Xenko.Graphics/Shaders/log/
sources/engine/Xenko.Input.Tests/app_data/
sources/engine/Xenko.UI.Tests/log/
sources/engine/Xenko.UI.Tests/app_data/
sources/engine/Xenko.Graphics.Tests/app_data/
sources/tests/framework/Xenko.Framework.Audio.Tests/app_data/
libfreetype.a
libcore.a
libbulletc.a
libNativePath.a
libxenkonative_arm64.a
libxenkonative_armv7.a
libxenkonative_armv7s.a
libxenkonative_i386.a
libxenkonative_x86_64.a
*.CachedGlyphs
*.CachedImage
sources/engine/Xenko.Graphics/Shaders.Bytecodes/log/
log
x64Debug
x64Release
*.opendb
screenshots
samplesGenerated

# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore

.DS_Store

## Build generated
sources/tools/Xenko iOS Relay/build/
DerivedData

## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata

## Other
*.xccheckout
*.moved-aside
*.xcuserstate
*.xcscmblueprint

## Obj-C/Swift specific
*.hmap
*.ipa

# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/

# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts

Carthage/Build

# fastlane
#
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
# screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://github.com/fastlane/fastlane/blob/master/docs/Gitignore.md

fastlane/report.xml
fastlane/screenshots
*.user
project.lock.json
24 changes: 24 additions & 0 deletions LICENSE.md
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The MIT License (MIT)

Copyright (c) 2018 Xenko contributors (https://xenko.com)
Copyright (c) 2011-2018 Silicon Studio Corp. (https://www.siliconstudio.co.jp)

All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
55 changes: 55 additions & 0 deletions README.md
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![Xenko](https://xenko.com/images/external/xenko-logo-side.png)
=======

Welcome to the Xenko source code repository!

Xenko is an open-source C# game engine for realistic rendering and VR.
The engine is highly modular and aims at giving game makers more flexibility in their development.
Xenko comes with an editor that allows you create and manage the content of your games or applications in a visual and intuitive way.

![Xenko Editor](https://xenko.com/images/external/script-editor.png)

To learn more about Xenko, visit [xenko.com](https://xenko.com/).

## License

Xenko is covered by [MIT](LICENSE.md), unless stated otherwise (i.e. for some files that are copied from other projects).

You can find the list of third party projects [THIRD PARTY.md](here).

Contributors need to sign the following [Contribution License Agreement](doc/ContributorLicenseAgreement.md).

## Documentation

Find explanations and information about Xenko:
* [Xenko Manual](https://doc.xenko.com/latest/manual/index.html)
* [API Reference](https://doc.xenko.com/latest/api/Xenko.Core.Assets.html)
* [Release Notes](https://doc.xenko.com/latest/ReleaseNotes/index.html)

## Community

Ask for help or report issues:
* [Chat with the community](https://gitter.im/xenko3d/xenko?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
* [Ask and answer questions](http://answers.xenko.com/)
* [Discuss topics on our forums](http://forums.xenko.com/)
* [Report engine issues](https://github.com/xenko3d/xenko/issues)

## Building from source

### Prerequisites

1. [Git](https://git-scm.com/downloads) (recent version that includes LFS, or install [Git LFS](https://git-lfs.github.com/) separately).
2. [Visual Studio 2017](https://www.visualstudio.com/downloads/) with the following workloads:
* .NET desktop development (with .NET Framework 4.6.2 development tools)
* Desktop development with C++
* Optional: Universal Windows Platform development
* Optional: Mobile development with .NET
3. [FBX SDK 2019.0 VS2015](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2019-0)

### Build Xenko

1. Clone Xenko: `git clone https://github.com/xenko3d/xenko.git`
2. Set *XenkoDir* environment variable to point to your `<XenkoDir>`
3. Open `<XenkoDir>\build\Xenko.sln` with Visual Studio 2017, and build.
4. Open `<XenkoDir>\samples\XenkoSamples.sln` and play with the samples.
5. Optionally, open and build `Xenko.Android.sln`, `Xenko.iOS.sln`, etc...
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