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InputManager: Don't set a duration for constant vibrations.
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Let the runtime decide a timeout value.
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CrossVR committed Jan 18, 2021
1 parent 1448d5c commit 0fdda1f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion ReviveXR/InputManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -849,7 +849,7 @@ ovrResult InputManager::XboxGamepad::SetVibration(XrSession session, ovrControll
XrHapticVibration vibration = XR_TYPE(HAPTIC_VIBRATION);
vibration.frequency = XR_FREQUENCY_UNSPECIFIED;
vibration.amplitude = amplitude;
vibration.duration = 2500000000UL;
vibration.duration = XR_NO_DURATION;
CHK_XR(xrApplyHapticFeedback(session, &info, (XrHapticBaseHeader*)&vibration));
return ovrSuccess;
}
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