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- fixed (updated) Dauntless support
- updated compatibility table
- comment changes in UI/callback.h
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gildor2 committed Sep 27, 2018
1 parent 11510a2 commit ba74d8b
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Showing 3 changed files with 13 additions and 8 deletions.
14 changes: 10 additions & 4 deletions Tools/CompatTable/table.ini
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ http://www.playstation.com/en-us/games/bravo-team-ps4/
-

[Dauntless]
Y Y Y Y UE4.17
Y Y Y Y UE4.19
Phoenix Labs
http://en.wikipedia.org/wiki/Dauntless_(video_game)
http://www.gildor.org/smf/index.php/topic,6184.0.html
Expand Down Expand Up @@ -93,12 +93,18 @@ NMC Studios
http://notmycar.com/
-

[PARAGON (alpha)]
[PARAGON (cancelled)]
Y Y Y Y UE4.19
Epic Games
http://en.wikipedia.org/wiki/Paragon_(video_game)
http://www.gildor.org/smf/index.php/topic,2902.0.html

[SCUM (alpha)]
Y Y Y Y UE4.19
Gamepires
http://en.wikipedia.org/wiki/Scum_(video_game)
http://www.gildor.org/smf/index.php/topic,6330.0.html

[State of Decay 2]
Y Y Y Y UE4.13
Undead Labs
Expand Down Expand Up @@ -126,7 +132,7 @@ http://en.wikipedia.org/wiki/The_Awesome_Adventures_of_Captain_Spirit
Y Y Y Y UE4.15
Sloclap
http://en.wikipedia.org/wiki/Absolver
-
http://www.gildor.org/smf/index.php/topic,3393.0.html

[ArcheAge BEGINS]
Y Y Y Y UE4.14
Expand Down Expand Up @@ -337,7 +343,7 @@ http://tfwiki.net/wiki/Transformers_Online_(2017_video_game)
http://www.gildor.org/smf/index.php/topic,3211.0.html
[Unreal Tournament (alpha)]
Y Y Y Y UE4.15
Y Y Y Y UE4.16
Epic Games
http://en.wikipedia.org/wiki/Unreal_Tournament_(upcoming_video_game)
-
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4 changes: 2 additions & 2 deletions UI/callback.h
Original file line number Diff line number Diff line change
Expand Up @@ -278,7 +278,7 @@ FORCEINLINE void* operator new(size_t size, Detail::ObjectData& storage)

FORCEINLINE void operator delete(void*, Detail::ObjectData&)
{
// do nothing, this function here is just to shut op compiler warning
// do nothing, this function here is just to shut up compiler warning
}

namespace Detail
Expand Down Expand Up @@ -327,7 +327,7 @@ struct Callback<Ret (ParamTypes...)>
// Declaration of function which will be used for execution of callback. Pointer to object
// goes first, parameters - next. Note that C++ will generate a function which will get
// the object pointer and call its method by passing all other parameters to the function.
// In short words, this wrapper function will strip first argument from parameter list
// In other words, this wrapper function will strip first argument from parameter list
// and call user function. This could be simplified if we'd pass object pointer last - in
// this case, compiler could simply replace the function with a single jump instruction,
// however this won't let us to assign no-parameter callback to a callback with parameters.
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3 changes: 1 addition & 2 deletions Unreal/UnCore.h
Original file line number Diff line number Diff line change
Expand Up @@ -387,10 +387,9 @@ enum EGame
// 4.14
GAME_Friday13 = GAME_UE4(14)+1,
GAME_Tekken7 = GAME_UE4(14)+2,
// 4.17
GAME_Dauntless = GAME_UE4(17)+1,
// 4.19
GAME_Paragon = GAME_UE4(19)+1,
GAME_Dauntless = GAME_UE4(19)+2,

GAME_ENGINE = 0xFFF0000 // mask for game engine
};
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