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## Video Considerations

Although this sorts the technicalities of actually getting video from a device
into a recording, it's only the tip of the iceberg that is creating a great
video.

Apple has created a page full of info about how to create [App Previews](https://developer.apple.com/app-store/app-previews/),
which goes some way to helping work out what to do. Some of the most important
points are summarized below:

- __Videos should be 15 to 30 seconds in length__
- __The video will appear before the screenshots__
- __iTunes Connect allows you to choose a poster image__. This is the image that
is displayed before the video starts playing. Note that you can't change this
without uploading a new binary to iTunes Connect, so choose wisely. Remember
that this poster frame is taking the place of the first screenshot - so make
sure it is as powerful as the screenshot it is replacing.
- __You can submit device-specific videos__. This means iPad, 4-inch iPhone, 4.7-
inch iPhone and 5.5-inch iPhone can all have their own videos.
- __Apple is keen on well-produced videos__. this involves careful planning,
storyboarding to create a well-formed story. It should demo the top 5 features
of your app.
- __Prepare appropriate demo data__.
- __Previews (like screenshots) are for all audiences__. This means the content
needs to be suitable for the 4+ age-group.
- __Videos are not localized__. This is good in one respect - you don't need to
create hundreds of versions of the same video. However, if you're marketing in
multiple markets, you need to ensure that your video is understandable
irrespective of the user's native language. You also can't include any pricing
details, since these will vary by territory.
- __Soundtracks are encouraged__. Make sure you have the rights for everything
you want to use in your video.
- __In-app purchases must be disclosed__. If your demo shows features only
available via in-app purchase, you have to notify users of this. In a language-
agnostic manner. Good luck with that.
- __Videos should only feature on-device footage__. You should not have video of
somebody using the app, or anything similar. In this respect it should be very
much like the screenshots you're used to producing.

Apple has helpfully produced a PDF guide of how to create app previews using
[Final Cut Pro](https://developer.apple.com/app-store/app-previews/final-cut-pro/Creating-App-Previews-with-Final-Cut-Pro-X.pdf),
which gives you some indication of the level of quality that Apple is expecting.

## Conclusion

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