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Clean up NPC player interaction usages #1458

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Dec 19, 2022
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Remove unneeded declarations
  • Loading branch information
luryus committed Dec 18, 2022
commit 6c6ec3e0a5c7c2c102ff121931d43d5281831542
3 changes: 0 additions & 3 deletions src/overlays/actors/ovl_En_Ma2/z_en_ma2.c
Original file line number Diff line number Diff line change
Expand Up @@ -8,9 +8,6 @@ void EnMa2_Destroy(Actor* thisx, PlayState* play);
void EnMa2_Update(Actor* thisx, PlayState* play);
void EnMa2_Draw(Actor* thisx, PlayState* play);

u16 EnMa2_GetTextId(PlayState* play, Actor* thisx);
s16 EnMa2_UpdateTalkState(PlayState* play, Actor* thisx);

void func_80AA1AE4(EnMa2* this, PlayState* play);
s32 func_80AA1C68(EnMa2* this);
void EnMa2_UpdateEyes(EnMa2* this);
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3 changes: 0 additions & 3 deletions src/overlays/actors/ovl_En_Ma3/z_en_ma3.c
Original file line number Diff line number Diff line change
Expand Up @@ -14,9 +14,6 @@ void EnMa3_Destroy(Actor* thisx, PlayState* play);
void EnMa3_Update(Actor* thisx, PlayState* play);
void EnMa3_Draw(Actor* thisx, PlayState* play);

u16 EnMa3_GetTextId(PlayState* play, Actor* thisx);
s16 EnMa3_UpdateTalkState(PlayState* play, Actor* thisx);

void func_80AA2E54(EnMa3* this, PlayState* play);
s32 func_80AA2EC8(EnMa3* this, PlayState* play);
s32 func_80AA2F28(EnMa3* this);
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