Skip to content

Pull requests: AppliedEnergistics/Applied-Energistics-2

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Sort

Pull requests list

Hide AE2 developer tools from creative tab unless enabled in config
#7385 by 62832 was merged Oct 1, 2023 Loading… updated Mar 30, 2024
Allow for extended versions of ME Interfaces
#7354 by 62832 was merged Sep 2, 2023 Loading… updated Mar 1, 2024
1.20-pre6 port
#7159 by Technici4n was merged May 30, 2023 Loading… updated Nov 26, 2023
Check stack size before comparing stacks in InternalInventory
#7149 by Technici4n was merged May 22, 2023 Loading… updated Nov 19, 2023
Remove exception control flow to create IGridConnections
#7144 by Technici4n was merged May 21, 2023 Loading… updated Nov 18, 2023
Sort crafting status/plan entries in GUIs
#7063 by jpenilla was merged Apr 25, 2023 Loading… updated Oct 23, 2023
Make matter cannon fire one pellet harder instead of more pellets with more accel cards
#7010 by Sea-Kerman was merged Apr 2, 2023 Loading… updated Sep 30, 2023
Bugfix: Matter condenser does not generate energy from fluid.
#6907 by gjz010 was merged Jan 28, 2023 Loading… updated Jul 28, 2023
add yellow and blue stripes to flat pattern providers and interfaces …
#6886 by Sea-Kerman was merged Jan 8, 2023 Loading… updated Jul 8, 2023
Further Pattern Provider extensibility
#6810 by 62832 was merged Dec 8, 2022 Loading… updated Jun 7, 2023
Larger Processing Patterns (9*9 inputs, 3*9 outputs)
#6809 by shartte was merged Dec 5, 2022 Loading… updated Jun 4, 2023
Be more accomodating to other mods when calling getRemainingItems with substituted fluids
#6808 by shartte was merged Dec 5, 2022 Loading… updated Jun 4, 2023
Reorganise and make public all custom recipe builders
#6800 by 62832 was merged Dec 4, 2022 Loading… updated Jun 2, 2023
Remove artificial limit on fluid export
#6795 by 9p4 was merged Nov 27, 2022 Loading… updated May 27, 2023
Moved Portable Cells to use StackInteractions in a fully generic way
#6723 by shartte was merged Oct 28, 2022 Loading… updated Apr 27, 2023
don't publish unnecessary dependencies on maven
#6701 by rlnt was merged Oct 15, 2022 Loading… updated Apr 15, 2023
Allow the network status screen to be opened by right-clicking the controller
#6639 by shartte was merged Sep 30, 2022 Loading… updated Mar 30, 2023
Show an error dialog with detailed info when submitting an auto-crafting job fails
#6581 by shartte was merged Sep 17, 2022 Loading… updated Mar 17, 2023
Fix ME chest not filtering external item input against partitioned cells
#6585 by shartte was merged Sep 17, 2022 Loading… updated Mar 17, 2023
add option to properly hide slot via texturepack
#6561 by Mari023 was merged Sep 16, 2022 Loading… updated Mar 16, 2023
Fix #6194 by making the ME Annihilation Plane enchantable
#6203 by 62832 was merged Jun 4, 2022 Loading… updated Dec 2, 2022 11.1.0 - 1.18.2
add keybinds for Wireless (Crafting) Terminal and Portable Storage Cells
#6251 by Mari023 was merged May 29, 2022 Loading… updated Nov 26, 2022
4 of 5 tasks
11.1.0 - 1.18.2
Fix #6289: Add powered/unpowered states to ME IO and Spatial IO ports
#6290 by 62832 was merged May 24, 2022 Loading… updated Nov 21, 2022
use IConfigurableObject instead of PatternAccessTerminalPart
#6233 by Mari023 was merged May 1, 2022 Loading… updated Oct 29, 2022
ProTip! Add no:assignee to see everything that’s not assigned.