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Environmental conditions DRAFT for V4.0.0. #601
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Moved the enum values to an own message of AmbientIllumination Signed-off-by: Markus Waldmann <Markus.Waldmann@stud.hs-kempten.de>
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@@ -208,97 +208,6 @@ message EnvironmentalConditions | |
FOG_DENSE = 9; | ||
} | ||
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// Definition of discretized ambient illumination states: | ||
// Ambient light is any light in the vehicle's environment that is not | ||
// emitted by the vehicle itself. It can include sun/moon light, light from | ||
// other cars, street lights etc. | ||
// | ||
// lx ("lux") is the SI unit of luminance or illumination of an area of exact | ||
// one square meter, which is equal to one lumen per square meter 1 lx = | ||
// 1 lm/m^2 [1]. | ||
// lm ("lumen") is the SI derived unit of luminous flux and a measure of | ||
// the total quantity of visible light emitted by a source. The lumen is | ||
// defined in relation to cd ("candela") as 1 lm = 1 cd sr, where sr | ||
// denotes steradian, the unit of solid angle used in 3D geometry analogous | ||
// to the radian [1]. | ||
// | ||
// Categorization is done based on natural day/night time illuminance levels | ||
// [2] and standards for required lighting levels on roads [2, 3, 4, 5]. | ||
// | ||
// \par References: | ||
// [1] DIN Deutsches Institut fuer Normung e. V. (1982). <em>DIN 5031-3 Strahlungsphysik im optischen Bereich und Lichttechnik - Groessen, Formelzeichen und Einheiten der Lichttechnik</em>. (DIN 5031-3:1982-03). Berlin, Germany. \n | ||
// [2] National Optical Astronomy Observatory. (2015, December 02). <em>Recommended Light Levels</em>. Retrieved January 25, 2020, from https://www.noao.edu/education/QLTkit/ACTIVITY_Documents/Safety/LightLevels_outdoor+indoor.pdf \n | ||
// [3] Wang, Y. & Zou, Y., (2016, March). <em>Study on Illumination for State Highways</em>. Washington State Department of Transportation. Retrieved January 25, 2020, from http://www.wsdot.wa.gov/research/reports/fullreports/847.1.pdf \n | ||
// [4] Laperriere, A. (2011, May). <em>LED street lighting in the municipality of Saint-Gedeon-de-Beauce within the framework of advanced lighting technologies</em>. Retrieved January 25, 2020, from http://sslnet.ca/wp-content/uploads/2011/10/LTE-RT-2011-0076-Anglais.pdf \n | ||
// [5] Crabb, G. I., Beaumont, R. & Webster, D. (2008, October 17). <em>Review of the class and quality of street lighting</em>. Transport Research Laboratory. Retrieved January 25, 2020, from http://courtneystrong.com/wp-content/uploads/2017/07/css-sl1-class-and-quality-of-street-lighting.pdf | ||
// | ||
enum AmbientIllumination | ||
{ | ||
// Ambient illumination is unknown (must not be used in ground truth). | ||
// | ||
AMBIENT_ILLUMINATION_UNKNOWN = 0; | ||
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// Other (unspecified but known) ambient illumination. | ||
// | ||
AMBIENT_ILLUMINATION_OTHER = 1; | ||
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// Level 1 illumination in ]0.001, 0.01[ lx | ||
// E.g. Night with no artificial light. | ||
// | ||
// \note Use \c #AMBIENT_ILLUMINATION_LEVEL1 if illumination is less | ||
// than 0.001 lx | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL1 = 2; | ||
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// Level 2 illumination in [0.01, 1[ lx | ||
// E.g. Night full moon / Deep twilight. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL2 = 3; | ||
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// Level 3 illumination in [1, 3[ lx | ||
// E.g. Deep to average twilight / Minimum lighting on local low | ||
// pedestrian conflict roads. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL3 = 4; | ||
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// Level 4 illumination in [3, 10[ lx | ||
// E.g. Average to full twilight / Minimum lighting on collector roads / | ||
// Minimum lighting on major and expressway roads with low to average | ||
// pedestrian conflict. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL4 = 5; | ||
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// Level 5 illumination in [10, 20[ lx | ||
// E.g. Minimum lighting on major and expressway roads with high | ||
// pedestrian conflict. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL5 = 6; | ||
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// Level 6 illumination in [20, 400[ lx | ||
// E.g. Roads with more lighting / Very dark overcast day to sunrise or | ||
// sunset on a clear day. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL6 = 7; | ||
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// Level 7 illumination in [400, 1000[ lx | ||
// E.g. Sunrise or sunset on a clear day / Overcast day. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL7 = 8; | ||
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// Level 8 illumination in [1000, 10000[ lx | ||
// E.g. Average to full daylight. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL8 = 9; | ||
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// Level 9 illumination in [10000, 120000[ lx | ||
// E.g. Full daylight to intense sunlight. | ||
// | ||
// \note Use \c #AMBIENT_ILLUMINATION_LEVEL9 if illumination is more | ||
// than 120000 lx | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL9 = 10; | ||
} | ||
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// | ||
// \brief The time of day at a specified location. | ||
// | ||
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@@ -324,4 +233,102 @@ message EnvironmentalConditions | |
// | ||
optional uint32 seconds_since_midnight = 1; | ||
} | ||
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// | ||
// \brief Definition of the ambient illumination | ||
// | ||
// \note Ambient light is any light in the vehicle's environment that is not | ||
// emitted by the vehicle itself. It can include sun/moon light, light from | ||
// other cars, street lights etc. | ||
// | ||
message AmbientIllumination | ||
{ | ||
// Definition of discretized ambient illumination states: | ||
// | ||
// lx ("lux") is the SI unit of luminance or illumination of an area of exact | ||
// one square meter, which is equal to one lumen per square meter 1 lx = | ||
// 1 lm/m^2 [1]. | ||
// lm ("lumen") is the SI derived unit of luminous flux and a measure of | ||
// the total quantity of visible light emitted by a source. The lumen is | ||
// defined in relation to cd ("candela") as 1 lm = 1 cd sr, where sr | ||
// denotes steradian, the unit of solid angle used in 3D geometry analogous | ||
// to the radian [1]. | ||
// | ||
// Categorization is done based on natural day/night time illuminance levels | ||
// [2] and standards for required lighting levels on roads [2, 3, 4, 5]. | ||
// | ||
// \par References: | ||
// [1] DIN Deutsches Institut fuer Normung e. V. (1982). <em>DIN 5031-3 Strahlungsphysik im optischen Bereich und Lichttechnik - Groessen, Formelzeichen und Einheiten der Lichttechnik</em>. (DIN 5031-3:1982-03). Berlin, Germany. \n | ||
// [2] National Optical Astronomy Observatory. (2015, December 02). <em>Recommended Light Levels</em>. Retrieved January 25, 2020, from https://www.noao.edu/education/QLTkit/ACTIVITY_Documents/Safety/LightLevels_outdoor+indoor.pdf \n | ||
// [3] Wang, Y. & Zou, Y., (2016, March). <em>Study on Illumination for State Highways</em>. Washington State Department of Transportation. Retrieved January 25, 2020, from http://www.wsdot.wa.gov/research/reports/fullreports/847.1.pdf \n | ||
// [4] Laperriere, A. (2011, May). <em>LED street lighting in the municipality of Saint-Gedeon-de-Beauce within the framework of advanced lighting technologies</em>. Retrieved January 25, 2020, from http://sslnet.ca/wp-content/uploads/2011/10/LTE-RT-2011-0076-Anglais.pdf \n | ||
// [5] Crabb, G. I., Beaumont, R. & Webster, D. (2008, October 17). <em>Review of the class and quality of street lighting</em>. Transport Research Laboratory. Retrieved January 25, 2020, from http://courtneystrong.com/wp-content/uploads/2017/07/css-sl1-class-and-quality-of-street-lighting.pdf | ||
// | ||
enum AmbientIlluminationLevel | ||
{ | ||
// Ambient illumination is unknown (must not be used in ground truth). | ||
// | ||
AMBIENT_ILLUMINATION_UNKNOWN = 0; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The enum types should be prefixed with the full enum name and include another underscore right before the actual type. So if the enum name is see https://opensimulationinterface.github.io/osi-documentation/#_interface_conventions There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Right, but then the naming goes like this There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
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// Other (unspecified but known) ambient illumination. | ||
// | ||
AMBIENT_ILLUMINATION_OTHER = 1; | ||
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// Level 1 illumination in ]0.001, 0.01[ lx | ||
// E.g. Night with no artificial light. | ||
// | ||
// \note Use \c #AMBIENT_ILLUMINATION_LEVEL1 if illumination is less | ||
// than 0.001 lx | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL1 = 2; | ||
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// Level 2 illumination in [0.01, 1[ lx | ||
// E.g. Night full moon / Deep twilight. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL2 = 3; | ||
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// Level 3 illumination in [1, 3[ lx | ||
// E.g. Deep to average twilight / Minimum lighting on local low | ||
// pedestrian conflict roads. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL3 = 4; | ||
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// Level 4 illumination in [3, 10[ lx | ||
// E.g. Average to full twilight / Minimum lighting on collector roads / | ||
// Minimum lighting on major and expressway roads with low to average | ||
// pedestrian conflict. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL4 = 5; | ||
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// Level 5 illumination in [10, 20[ lx | ||
// E.g. Minimum lighting on major and expressway roads with high | ||
// pedestrian conflict. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL5 = 6; | ||
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// Level 6 illumination in [20, 400[ lx | ||
// E.g. Roads with more lighting / Very dark overcast day to sunrise or | ||
// sunset on a clear day. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL6 = 7; | ||
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// Level 7 illumination in [400, 1000[ lx | ||
// E.g. Sunrise or sunset on a clear day / Overcast day. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL7 = 8; | ||
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// Level 8 illumination in [1000, 10000[ lx | ||
// E.g. Average to full daylight. | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL8 = 9; | ||
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// Level 9 illumination in [10000, 120000[ lx | ||
// E.g. Full daylight to intense sunlight. | ||
// | ||
// \note Use \c #AMBIENT_ILLUMINATION_LEVEL9 if illumination is more | ||
// than 120000 lx | ||
// | ||
AMBIENT_ILLUMINATION_LEVEL9 = 10; | ||
} | ||
} | ||
} |
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You're missing the actual field value which uses the enum from this message.
For example
AmbientIlluminationLevel level = 1;
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You are absolutely right. I haven't added a field yet, because how to name the ENUM field and how to name the field for the numerical value range?
AmbientIlluminationLevel level = 1
double intensity = 2