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[HDRP] Merge Hd/bugfix (#4731)
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* [HDRP] Fix AxF debug output in certain configurations (#4641)

* Fix AxF debug output in certain configurations.

* Update comment

* Fix SSR accumulation white flash (#4648)

* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Display Info Box when MSAA + ray tracing is onr (#4627)

* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix distortion when resizing the window in player builds with the Graphics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Add support for the camera bridge in the graphics compositor (#4599)

* Fix Jittered Project Matrix Infinite Far Clip Plane  (#4638)

* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix custom pass utils Blur + Copy overdraw. (#4623)

* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix draw procedural invalid pass idx 1 on first template load (#4632)

* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed light reset to preserve type (#4624)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Add support for the camera bridge in the graphics compositor (#4599)"

This reverts commit 2325e3f.

* AxF carpaint: Fix a compilation issue on Vulkan until the cpp HLSLcc side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Revert "Add support for the camera bridge in the graphics compositor (#4599)""

This reverts commit 30fffd5.

* revert: Fix distortion when resizing the window in player builds with the Graphi

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix for discrepancies in saturation and intensity between screen space refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix a Divide-by-Zero Warning for some Anisotropic Models (Fabric, Lit) (#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix VfX lit particle AOV output color space (#4646)

* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP][Path Tracing] Fixed transparent unlit (#4605)

* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix distortion with MSAA (#4711)

* Fix contact shadow debug views (#4720)

* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Update Decal-Projector.md (#4695)

* [HDRP] Fixed nullref when deleting the texture asset assigned in a local volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: John Parsaie <johnpa@unity3d.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Emmanuel Turquin <emmanuel@turquin.org>
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