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[HDRP] Merge Hd/bugfix #4731

Merged
merged 28 commits into from
May 31, 2021
Merged

[HDRP] Merge Hd/bugfix #4731

merged 28 commits into from
May 31, 2021

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented May 31, 2021

Purpose of this PR

Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904). (#4626)
Fix for discrepancies in saturation and intensity between screen space refraction and probe refraction (#4653)
Fix a Divide-by-Zero Warning for some Anisotropic Models (Fabric, Lit) ( #4636)
[HDRP] Fix VfX lit particle AOV output color space (#4646)
[HDRP][Path Tracing] Fixed transparent unlit (#4605)
Fix distortion with MSAA (#4711)
Fix contact shadow debug views (#4720)
Update Decal-Projector.md (#4695)
[HDRP] Fixed nullref when deleting the texture asset assigned in a local volumetric fog volume (#4728)


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Describe what manual/automated tests were performed for this PR


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pmavridis and others added 27 commits May 26, 2021 19:23
* Fix AxF debug output in certain configurations.

* Update comment
* Fix white flash

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled.

* Changelog

* Move below MSAA

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite )

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

* Force sync compilation for TAA

Co-authored-by: CifaCia <f.cifariellociardi@gmail.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626)

* Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904).

* Add test scene

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653)

* Delete the second transmittance mul

* Changelog

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636)

* Initialize the shading normal to a non-zero value for anisotropy

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space

* Update comment

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit.

* Updated changelog.

* Reverted accidental change to default mtl.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728)

* Fixed nullref when deleting the 3D mask of a density volume (case 1339330)

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
@sebastienlagarde sebastienlagarde marked this pull request as ready for review May 31, 2021 21:59
@sebastienlagarde sebastienlagarde merged commit 8780193 into master May 31, 2021
sebastienlagarde added a commit that referenced this pull request Jun 14, 2021
sebastienlagarde added a commit that referenced this pull request Jun 16, 2021
* Opt-out of builtin auto baking of ambient/reflection probe. #4324

* Fix Unifed Shader Precision Model in SRP shaders by supporting half precision on desktop #4349

* Improved property descriptions (#4451)

* Improved property descriptions

Improved descriptions to address Remi's slack question: "How is calculated the distance at which diffusion profile stops having an effect in HDRP ? And what does it depends on ?"

* Fixed scale

0.01 > 0.001

* [HDRP] Merge Hd/bugfix #4731

* Update CHANGELOG.md

* [HDRP] Merge Hd/bugfix #4713

* fix compil issue

* Update SubsurfaceScatteringManagerRT.cs

* Update 902_Materials_SG_Variants_Lit.png

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: NetteVI <nette.vi@gmail.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
sebastienlagarde added a commit that referenced this pull request Jun 16, 2021
* Opt-out of builtin auto baking of ambient/reflection probe. #4324

* Fix Unifed Shader Precision Model in SRP shaders by supporting half precision on desktop #4349

* Improved property descriptions (#4451)

* Improved property descriptions

Improved descriptions to address Remi's slack question: "How is calculated the distance at which diffusion profile stops having an effect in HDRP ? And what does it depends on ?"

* Fixed scale

0.01 > 0.001

* [HDRP] Merge Hd/bugfix #4731

* Update CHANGELOG.md

* [HDRP] Merge Hd/bugfix #4713

* fix compil issue

* Update SubsurfaceScatteringManagerRT.cs

* Update 902_Materials_SG_Variants_Lit.png

* Align LitTessellation to Lit and LayereLitTessellation to LayeredLit. + make the former fallback on the latter in R #4661

* Merge Hd/bugfix #4825

* Merge Hd/bugfix #4830

* fix Dx12 screenshots

* Update CHANGELOG.md

* Update CHANGELOG.md

* add exception for the renaming of LightLayersDefault

* Disable 2008 DXR test

* Update 1000_RaytracingQualityKeyword_Indirect.png.meta

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: NetteVI <nette.vi@gmail.com>
Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
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9 participants