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[HDRP] Merge Hd/bugfix #4731
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[HDRP] Merge Hd/bugfix #4731
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* Fix AxF debug output in certain configurations. * Update comment
* Fix white flash * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Show info box when ray tracing is enabled. * Changelog * Move below MSAA Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…phics Compositor enabled (#4593) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Reconstruct jittered projection matrix far plane (for Infinite ) * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…DRP's lifecycle. (#4688) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix overdraw in custom pass utils blur function * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix * changelog * Force sync compilation for TAA Co-authored-by: CifaCia <f.cifariellociardi@gmail.com> Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…side is updated. (case 1335737, related to 1314040) (#4691) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…ing only the RTSSS Data (case 1332904). (#4626) * Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904). * Add test scene Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com> Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
…e refraction and probe refraction (#4653) * Delete the second transmittance mul * Changelog Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
#4636) * Initialize the shading normal to a non-zero value for anisotropy * Changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix VfX lit particle aov output color space * Update comment Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed issue with transparent unlit. * Updated changelog. * Reverted accidental change to default mtl. Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix * changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…cal volumetric fog volume (#4728) * Fixed nullref when deleting the 3D mask of a density volume (case 1339330) * Updated changelog Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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* Opt-out of builtin auto baking of ambient/reflection probe. #4324 * Fix Unifed Shader Precision Model in SRP shaders by supporting half precision on desktop #4349 * Improved property descriptions (#4451) * Improved property descriptions Improved descriptions to address Remi's slack question: "How is calculated the distance at which diffusion profile stops having an effect in HDRP ? And what does it depends on ?" * Fixed scale 0.01 > 0.001 * [HDRP] Merge Hd/bugfix #4731 * Update CHANGELOG.md * [HDRP] Merge Hd/bugfix #4713 * fix compil issue * Update SubsurfaceScatteringManagerRT.cs * Update 902_Materials_SG_Variants_Lit.png Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: NetteVI <nette.vi@gmail.com> Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com>
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* Opt-out of builtin auto baking of ambient/reflection probe. #4324 * Fix Unifed Shader Precision Model in SRP shaders by supporting half precision on desktop #4349 * Improved property descriptions (#4451) * Improved property descriptions Improved descriptions to address Remi's slack question: "How is calculated the distance at which diffusion profile stops having an effect in HDRP ? And what does it depends on ?" * Fixed scale 0.01 > 0.001 * [HDRP] Merge Hd/bugfix #4731 * Update CHANGELOG.md * [HDRP] Merge Hd/bugfix #4713 * fix compil issue * Update SubsurfaceScatteringManagerRT.cs * Update 902_Materials_SG_Variants_Lit.png * Align LitTessellation to Lit and LayereLitTessellation to LayeredLit. + make the former fallback on the latter in R #4661 * Merge Hd/bugfix #4825 * Merge Hd/bugfix #4830 * fix Dx12 screenshots * Update CHANGELOG.md * Update CHANGELOG.md * add exception for the renaming of LightLayersDefault * Disable 2008 DXR test * Update 1000_RaytracingQualityKeyword_Indirect.png.meta Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: NetteVI <nette.vi@gmail.com> Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
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Purpose of this PR
Fixed the ray traced sub subsurface scattering debug mode not displaying only the RTSSS Data (case 1332904). (#4626)
Fix for discrepancies in saturation and intensity between screen space refraction and probe refraction (#4653)
Fix a Divide-by-Zero Warning for some Anisotropic Models (Fabric, Lit) ( #4636)
[HDRP] Fix VfX lit particle AOV output color space (#4646)
[HDRP][Path Tracing] Fixed transparent unlit (#4605)
Fix distortion with MSAA (#4711)
Fix contact shadow debug views (#4720)
Update Decal-Projector.md (#4695)
[HDRP] Fixed nullref when deleting the texture asset assigned in a local volumetric fog volume (#4728)
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